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Resources tagged with Programming similar to Spiroflowers:

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There are 27 results

Broad Topics > Information and Communications Technology > Programming

Mystery Procedure

Stage: 4 Challenge Level:

Can you work out what this procedure is doing?

Circular Circuitry

Stage: 5 Challenge Level:

What will happen when you switch on these circular circuits?

First Forward Into Logo 10: Count up - Count Down

Stage: 3, 4 and 5 Challenge Level:

What happens when a procedure calls itself?

Stage: 5 Challenge Level:

Can you set the logic gates so that this machine can decide how many bulbs have been switched on?

First Forward Into Logo 1: Square Five

Stage: 2, 3 and 4 Challenge Level:

A Short introduction to using Logo. This is the first in a twelve part series.

First Forward Into Logo 8: More about Variables

Stage: 3, 4 and 5 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

First Forward Into Logo 2: Polygons

Stage: 2, 3 and 4 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

First Forward Into Logo 6: Variables and Procedures

Stage: 3, 4 and 5 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

First Forward Into Logo 9: Stars

Stage: 3, 4 and 5 Challenge Level:

Turn through bigger angles and draw stars with Logo.

First Forward Into Logo 7: Angles of Polygons

Stage: 3, 4 and 5 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

Logo

Stage: 2, 3, 4 and 5 Challenge Level:

This is a complete Logo development system which runs in the Flash Player. It can therefore be used to introduce Logo problems over the web without the need to refer readers to external. . . .

First Forward Into Logo 5: Pen Up, Pen Down

Stage: 2, 3 and 4 Challenge Level:

Learn about Pen Up and Pen Down in Logo

Impuzzable

Stage: 5

This is about a fiendishly difficult jigsaw and how to solve it using a computer program.

Elastic Maths

Stage: 4 and 5

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.

First Forward Into Logo 12: Puzzling Sums

Stage: 3, 4 and 5 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

First Forward Into Logo 4: Circles

Stage: 2, 3 and 4 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

Procedure Solver

Stage: 5 Challenge Level:

Can you think like a computer and work out what this flow diagram does?

Circuit Maker

Stage: 3, 4 and 5 Challenge Level:

Investigate how logic gates work in circuits.

First Forward Into Logo 11: Sequences

Stage: 3, 4 and 5 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

A Computer Program to Find Magic Squares

Stage: 5

This follows up the 'magic Squares for Special Occasions' article which tells you you to create a 4by4 magicsquare with a special date on the top line using no negative numbers and no repeats.

Flower Power

Stage: 3 and 4 Challenge Level:

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

Simple Counting Machine

Stage: 3 and 4 Challenge Level:

Can you set the logic gates so that the number of bulbs which are on is the same as the number of switches which are on?

An Introduction to Computer Programming and Mathematics

Stage: 5

This article explains the concepts involved in scientific mathematical computing. It will be very useful and interesting to anyone interested in computer programming or mathematics.

Making Moiré Patterns

Stage: 3, 4 and 5 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

Geomlab

Stage: 3, 4 and 5 Challenge Level:

A geometry lab crafted in a functional programming language. Ported to Flash from the original java at web.comlab.ox.ac.uk/geomlab

The Best Square

Stage: 4 and 5 Challenge Level:

How would you judge a competition to draw a freehand square?