An account of multiplication of vectors, both scalar products and vector products.
Play countdown with vectors.
Explore the meaning of the scalar and vector cross products and see how the two are related.
See how 4 dimensional quaternions involve vectors in 3-space and how the quaternion function F(v) = nvn gives a simple algebraic method of working with reflections in planes in 3-space.
Plane 1 contains points A, B and C and plane 2 contains points A and B. Find all the points on plane 2 such that the two planes are perpendicular.
Form a sequence of vectors by multiplying each vector (using vector products) by a constant vector to get the next one in the seuence(like a GP). What happens?