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Resources tagged with Dynamical systems similar to Take Ten Sticks:

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Broad Topics > Sequences, Functions and Graphs > Dynamical systems

Take Ten Sticks

Age 11 to 16 Challenge Level:

Take ten sticks in heaps any way you like. Make a new heap using one from each of the heaps. By repeating that process could the arrangement 7 - 1 - 1 - 1 ever turn up, except by starting with it?

Odd Stones

Age 14 to 16 Challenge Level:

On a "move" a stone is removed from two of the circles and placed in the third circle. Here are five of the ways that 27 stones could be distributed.

Dalmatians

Age 14 to 18 Challenge Level:

Investigate the sequences obtained by starting with any positive 2 digit number (10a+b) and repeatedly using the rule 10a+b maps to 10b-a to get the next number in the sequence.

Difference Dynamics

Age 14 to 18 Challenge Level:

Take three whole numbers. The differences between them give you three new numbers. Find the differences between the new numbers and keep repeating this. What happens?

Whole Number Dynamics IV

Age 14 to 18

Start with any whole number N, write N as a multiple of 10 plus a remainder R and produce a new whole number N'. Repeat. What happens?

Whole Number Dynamics I

Age 14 to 18

The first of five articles concentrating on whole number dynamics, ideas of general dynamical systems are introduced and seen in concrete cases.

Whole Number Dynamics II

Age 14 to 18

This article extends the discussions in "Whole number dynamics I". Continuing the proof that, for all starting points, the Happy Number sequence goes into a loop or homes in on a fixed point.

Whole Number Dynamics III

Age 14 to 18

In this third of five articles we prove that whatever whole number we start with for the Happy Number sequence we will always end up with some set of numbers being repeated over and over again.