Andrei from Romania sent in a good solution to this problem.

(1)(a) We have to show that $qq^{-1} = 1$: $$q^{-1} = ({1\over \sqrt 2} + {1\over \sqrt 2}{\bf i}) ({1\over \sqrt 2} - {1\over \sqrt 2}{\bf i}) = {1\over 2}(1 - {\bf i}^2) = 1$$ (b)Take $x = ti$ to be any point on the x-axis. Then $qx = ({1\over \sqrt 2} + {1\over \sqrt 2}{\bf i})t{\bf i} = {-1\over \sqrt 2} + {1\over \sqrt 2}{\bf i})t = xq.$

We have shown that $qx = xq$ and so $qxq^{-1} = x$.

rotation by 90 degrees Let $F(v) = qvq^{-1}$ be a mapping of points $v$ in $R^3$ to images in $R^3$ where the 4-dimensional quaternion $q$ acts as an operator. We have proved that this mapping fixes every point on the x axis.

(c)What effect does this mapping have on other points in $R^3$? $$F({\bf j})= qjq^{-1} = ({1\over \sqrt 2} + {1\over \sqrt 2}{\bf i})({\bf j}) ({1\over \sqrt 2} - {1\over \sqrt 2}{\bf i})$$ $$ = {1\over 2}(1+{\bf i})({\bf j})((1 - {\bf i})$$ $$ = {1\over 2}({\bf j} + {\bf k})(1 - {\bf i})$$ $$ = {1\over 2}({\bf j} + {\bf k} + {\bf k} - {\bf j})$$ $$= {\bf k}}.$$ Similarly $F{\bf k} = -{\bf j}$. Parts (b) and (c) together show that the mapping $F(v) = qvq^{-1}$, where $q = \cos (\pi /4) + \sin (\pi /4) {\bf i}$, gives a rotation of $\pi /2$ about the x axis.

rotations by 2theta (2) In this section we consider the mapping G(v)= qvq-1 of R3 to R3 where the quaternion q=cosθ+sinθk is an operator.

(a) (cosθ+sinθk)(cosθ-sinθk)= cos2 θ+ sin2 θ=1 so these two quaternions are multiplicative inverses.

(b) We have qk=-sinθ+cosθk=kq and hence qkq-1 =k. So the mapping G(v)= qvq-1 fixes the z-axis.

(c) What effect does the mapping G have on vectors in R3 ? We consider the vector v=r(cosϕi+sinϕj).
qvq-1 = (cosθ+sinθk)r(cosϕi+sinϕj)(cosθ-sinθk) = r((cosθcosϕ-sinθsinϕ)i+(cosθsinϕ+sinθcosϕ)j)cosθi-sinθk) = r(cos(θ+ϕ)i+sin(θ+ϕ)j)(cosθi-sinθk) = r((cos(θ+ϕ)cosθ-sin(θ+ϕ)sinϕ)i+(cos(θ+ϕ)sinθ+sin(θ+ϕ)cosphi)j) = r(cos(2θ+ϕ)i+sin(2θ+ϕ)j) .

cylinder We have shown qkq-1 =k so G(v+tk)=q(v+tk) q-1 = qvq-1 + qtkq-1 = qvq-1 +tk for all t.

We can see that the vector v in the xy plane is rotated about the z axis by an angle 2θ and all points on the vertical line through it are also rotated about the z-axis by an angle 2θ.

So by the mapping G(v)= qvq-1 all points in R3 are rotated by 2θ about the z-axis.

Note that, for any rotation of R3 , we can make a transformation of the coordinate system so that the axis of the rotation is made to coincide with the z-axis, then perform the rotation by the given angle about the z-axis, and finally transform back to the original coordinate system.