Introduction

Many students and teachers alike may not have experienced working with LOGO. In consequence a reminder of the versatility of this computer language would seem appropriate.

This ease with which children can create graphics has not been lost.
Within a LOGO environment the opportunity is for mathematical students to engage in:

The tele-visual output of turtle graphics is highly motivating. It provides instant feedback to the student on any errors made.
While the role of teacher is that of support, gently encouraging and nudging in fruitful directions the student in his/her development of a response.
Fundamentally you the user needs to understand and apply

To help you in this task there are some diagrams to draw, to recreate and some questions to pursue. There will be ample opportunity for you to estimate, calculate, communicate and perhaps discover that measure has two distinct aspects.
i.e.it can be either continuous or discreet.

Along the way it is hoped that you will develop the necessary vocabulary, ideas, techniques and skills in variety of contexts.
Hopefully you will be learning to:

But you will be controlling your own learning what you learn and the speed with which you learn.

On this trail we shall follow the tradition of recreating complex geometric figures and patterns as well as looking at some numerical applications.We shall assume that certain key ideas will also be developed en route. But we hope you will keep a valid record of all that you do and think in passing.
For example

You will also be learning other aspects of mathematics by reading LOGO. But more of that later!

Throughout you will be encouraged to develop simple and elegant responses to the problems at hand.

Do remember LOGO is not a complex game but a real computer language for you to explore and enjoy.