The introductory video of 'Shaggy' whirling hisconker was
created with a program that includes a simulation engine
forNewtonian mechanics. We used this engine to animate the
conker and its string - so the resulting motion is in a sense
'real'. Shaggy's hand drives the motion of the conker and this
was defined using trig functions applied to the various joints
that make up the Shaggy model. In the final 5 seconds the
frequency of the hand motion is exactly half that which sets
the conker whirling initially, but itsamplitude is unchanged.