I think that it has been asked before, but I can't find it, so
I'll ask again.
Say it's raining, in order to get less wet should I run or
walk?
From one hand, if I run, my surface area expands but I reach my
destination in less time. On the other hand, if I walk I have
less surface area but i'll reach my destination in more
time.
I know that it is very complicated and has many variables.
So lets say that the rain is falling in a constant velocity V,
and I'm running in a constant velocity v1 and walking
in v2 ,
and in one second on a surface area of 1 m^2, n raindrops fall
(not always on the same point on the surface, so if one wishes we
can also say that we have the probabily P that a raindrop will
fall on a certain point on the surface in a certain time)
I'm a 2 dimensional body, (square) having an area of A [m^2] and
I make an angle of a with the
ground.
It makes the question more specific.
In this paticular case, what rather I do, Run or Walk.
And does anyone have any idea how to expand it to more complicate
bodies...
Yatir
i don't have a mathematical proof for this but intuitionally
you can observe that...
the amount by which the body gets wet(A) depends upon two
things......
1> the time for which the body is in contact with the
rain(t)
2> the amount of drops falling on the body...(n)
i.e
But when we run more raindrops come in contact with us (it
isn't the same n)
Yatir
Surely that depends on the angle at which the rain falls?
I think this is the way to approach the problem for a general body. Suppose that the rain is moving at a constant velocity vector r , the body can walk at velocity v 1 or run at velocity v 2 . Also assume that in both cases we travel the same distance in a straight line, and that si =|v i |. Now let w i =r -v i , this is the relative velocity of the rain from the frame of the moving body. Imagine looking at the body from the point of view of the rain, i.e. an orthogonal projection along w i . If the 2D area of this shape, as seen by the rain, is Ai then the rate of getting wet will be Ai . So, we want to minimise Ai /si in order to minimise the amount of rain collected, taking into account different speeds. So, you need to work out how Ai depends on si for a human body to answer the question. More later...
By the way, is everyone happy with the explanation in my first post? I wrote it in a bit of a hurry (I was being called to a social engagement of sorts). If not, I can probably elaborate with a diagram.
Yatir,
i forgot to make a correction...
n-> the amount of drops falling on the body per
second....
this n sure maybe assumed to be constant..
love arun
Dan,
those are some interesting deductions you have made.....would
certainly like to see your idea through a picture....
love arun
Here's the picture (I've just done the
2D case because it's easier to draw):

The black line is the ground, the red line is the person and the
parallel blue lines are the rain.
Suppose the person is standing still, how much rain is hitting
them per second? It will be proportional to A (is this clear?),
the length of the green line which is perpendicular to the blue
lines. In 3D, A would be an area rather than a length - the area
of the projection of the person's body along the rain
vector.
So, we have that for someone standing still with rain coming down
along a vector r the rate at which they get wet is
proportional to A, the area of the 2D projection of the person's
body along r .
Now how about if the person is moving? Well, in that case we
change frame (to some physics people this will be enough
explanation). For people who haven't done frames of reference in
physics, imagine that you have a video camera recording the
person in the rain. Now imagine that the video camera is moving
so that the person seems to be staying still, i.e. the camera
moves at the same velocity as the person. If the rain was
originally moving at velocity r and the camera is now
moving at velocity v (the velocity of the person) then it
will seem, from the camera's point of view, as though the rain is
moving with velocity r -v . For example, if the
camera was moving at the same speed as the rain, v
=r so r -v =0, the rain will seem as though
it is not moving to the camera.
Right, so from the camera's point of view the person is not
moving and the rain is moving with velocity r -v .
But we have already solved this problem above, the rate of
getting wet is proportional to A, the area of the projection of
the person's body along r -v (the apparent velocity
of the rain).
So, if we define v =v 0 s where v
0 is a unit vector and s is a scalar, the speed of the
person, and we define As to be the area of the
person's body projected along r -v 0 s,
then the rate of getting wet if the person runs at speed s is
As . If the distance to be run is d then the time
taken will be d/s. The total amount of wetness will be
proportional to As d/s, but d is a constant so it will
be proportional to As /s. In other words, we want to
minimise As /s.
What would we change if our body is not perpendicular to the
ground?
Yatir