I have recently learned the principle of finding the surface
area of revolution, but I don't understand why it works.
It was asserted that
dA » 2pyds
I would have thought that you are just summing the circumferences
of circles, so instead of the arc length tending to zero, a
change in x would tend to zero, giving you a formula of:
A=2pòy dx
James Thimont
Let's simplify the situation to a cone, generated by a right
angled triangle of height h and base b. The curved surface area
we can work out as
A=pb l
where l is the slant height. (If you don't see that, try to
'unfold' the curved bit to a sector of circle, and work out its
area.) That is why we integrate with respect to s, rather than x.
What you have asserted there would only have worked for a
cylinder, as a special case ds=dx.
Or...
By doing the integral with respect to the arc length what you are
doing is to chop the surface up into lots of almost cylinders.
These have radius y and 'height' ds so the total area is what you
wrote down. So it isn't quite the same as adding up lots of
circles but adding cylinders.
The other reason for doing things with respect to ds is that is
ds is small we can guarantee dy is small; but if dy is small
there is no reason for ds to be small.
AlexB.