Spin a fair coin. Take one pace forward if it lands on heads and one pace back if lands on tails. Continue this "game". What is the probability that (eventually) you will return to your starting point?
Well, here's my method - please be gentle!
Call my start point O and successive points to the right A, B, C,
D, E .....
With 2 spins there is 1 route (OAO)
With 4 spins there is 1 route (OABAO)
With 6 spins there are 2 routes (OABCBAO, OABABAO)
With 8 spins there are 4 routes (OABCDCBAO, OABCBCBAO, OABCBABAO,
OABABABAO)
With 10 spins I labouriously found 8 routes (1 if E is my end
point, 3 if D is my end point, 3 if C is my end point and 1 if B
is my end point).
And then I decided the pattern continued as powers of 2, fitting
with Pascal's Triangle (is this my mistake?)
Sum these answers to give:
(1/4)+(1/16)+(1/32)+(1/64)+ .....
And you can see the (1/8) term is missing so the sum is not (1/2)
it is (3/8). So by symmetry the final answer is 2x(3/8) =
(3/4).
Stephen
Stephen,
This is a perfectly valid approach which, if pursued, should lead
to the answer we found above.
I think you have missed out a few paths. I see the pattern as
(t=2 means 2 spins etc.):
t=2 : 1 way to return to origin (we agree)
t=4 : 1 way to return to origin (we agree)
t=6 : 2 ways to return to origin (we agree)
t=8 : 5 ways to return to origin (I think you have left out
OABABCBAO)
t=10 : 14 ways to return to origin
The easiest way to generate these numbers is to build a Pascal
triangle-like table, and focus, instead, on the number of ways to
get to a given point without having touched O. So in
column ?O? we just have zeros. How many ways can we get to B at
time t? It is the sum of 2*(number of ways of getting to B at
t-2) [because we could then either toss heads then tails or tails
then heads] and (number of ways of getting to D at t-2) [because
we could then toss tails then tails]. How many ways can we get to
D [the same argument applying to F,H etc] at time t? It is the
sum of (number of ways of getting to B at t-2) [because we could
then toss heads then heads] and 2*(number of ways of getting to D
at t-2) [because we could then either toss heads then tails or
tails then heads] and (number of ways of getting to F at t-2)
[because we could then toss tails then tails]
This generates a triangle as follows [I have included moves on
both sides of the origin, labelling them -B,-D etc]
| -H | -F | -D | -B | O | B | D | F | H | |
| t=0 | 1 | ||||||||
| t=2 | 1 | 0 | 1 | ||||||
| t=4 | 1 | 2 | 0 | 2 | 1 | ||||
| t=6 | 1 | 4 | 5 | 0 | 5 | 4 | 1 | ||
| t=8 | 1 | 6 | 14 | 14 | 0 | 14 | 14 | 6 | 1 |
Thus, for example, at t=8 there are 14
paths to D without returning to the origin along the way
[computed as 14=5+2*4+1]
Now, if we are to arrive at O for the first time at t (assuming
the first move was forwards), necessarily we must have been at B
at t-2 and subsequently tossed tails, tails. Therefore, reading
from the above table, we see that the number of ways of touching
the origin for the first time is (1),1,2,5,14... Therefore the
probability of returning to the origin is at least
2*(1/4+1/16+2/64+5/256+14/1024)=0.753
If you are interested, you could try to guess the formulae for
elements in the table above [Hint: Try subtracting the above
triangle from rows 1,3,5 etc of the normal Pascals triangle. You
might recognise what is left ...]
Andre
Andre
Oh no I can't count!!
Many thanks for your patient help and explanations.
Now for the three dimensional version!! (roll a die and move in
one of 6 directions)
Stephen