I need some guidance to explain the difference between two and
three dimensions!
If you have some answer please give that to me because I think
that I am in a fix, and not able to explain clearly what is the
difference between the two. Also if there is any web site please
refer me about that as well.
Thank you in advance, to all the distinguished members.
Zaiq.
I must admit, I was about to go to bed
but I'll have a think.
There are a couple of interesting differences between your normal
2 and 3 dimensional spaces that I can think of now.
How about-
If you reflect an object in two dimensional space in some mirror
line through the origin and then reflect again in some different
line you end up having rotated the object. In 3 dimensions if you
reflect twice in two planes through the origin you do not
generally get a rotation.
Think that's right, anyway.
There are all sorts of regular two dimensional shapes in 2
dimensions- eg. the regular n-gon has all sides equal length, all
angles equal. But in 3 dimensions the only solid shapes with the
property that all faces are the same and all edges are the same
length etc are the five Platonic solids.
So there are numerous groups (finite) of rotations of flat space
(just rotate by some small rational fraction of (2 x pi) enough
times) but if we insist on rotation groups of 3-space not to just
fix one dimension then there are only five. (rotations of the
Platonic solids)
If we start a particle at the origin in a 2 dimensional lattice
and say that each second it moves left/right/up/down with
probability (1/4) then the expected time for it to return back to
the origin is finite. In > or = 3 dimensions this is not true;
there is a non-zero probability of it being at the origin at
infinitely many times but the expected time for it to return is
infinite. This says that there is qualitatively 'more room' for a
wandering person to get lost in 3 rather than 2 dimensions.
Um, I'm not sure about this one but I think that Newton's
equations of gravity only work in 3, not 2 dimensions.
I'm not sure if that's the sort of thing you want but I hope it's
all reasonably true and really interesting.
John.
Hi John!
I think that in fact the expected time for the return is infinite
in 2-D and even 1-D! However the probability that it eventually
returns is one. In 3-D the probability of a return once is
greater than zero but less than one. Shouldn't this mean that the
probability of returning to the origin infinitely often is
zero?
(By the way there is more on random walks in this
thread .)
Many thanks,
Michael
Yep. Think you're right.
Also I think I just made up the bit about gravity.
Maybe only > = 3 dimensions works or something??
I'll have a look at your question , but I daresay you're right
again !
John.
Newton's model for gravitation could
easily be applied to a theoretical two dimensional world, simply
by saying that the attractive force between two bodies is
inversely proportional to the square of the distance between
them. In fact, you could apply this law to any space with a
metric (a distance function).
You will apply Newtonian gravitation to two dimensional spaces
all the time in A-level maths and physics; problems in mechanics
are often modelled two dimensionally.
Similarly, Einsteins four-dimensional space time model is often
simplified to its three or two dimensional analogue when it is
introduced for the first time in, say, a special relativity
university course.
For a really interesting account of life in a two dimensional
world you should read "Flatland" by Edwin A. Abbott. It tells the
story of a square from a two dimensional world who travels
through higher dimensions. It is a kind of "Gulliver's Travels"
for mathematicians, and is great.
Harry Smith
However in a true 2-D world (not the kind met in physics or
mechanics) it would almost certainly be an inverse law (not an
inverse square law). I'm not sure (so correct me if I'm wrong)
but most quantum gravity theories have gravity caused by the
influence of gravitons. These can eminate from a point source.
Therefore their density is inversely proportional to the area
over which they have spread. Therefore the attractive force is
proportional to 1/r2 . This would change if it was
only spreading out in 2-D.
If it was an inverse law then the escape velocity of an object
from a field due to a point source would be infinite - the
potential energy difference between a point and a point at
infinity would be infinite.
Of course there is absolutely no problem with solving 3-D
questions by only considering two dimensions, because any two
body orbit takes place in just one plane.
Michael
Zaiq
I have to admit that the above discussion is very interesting,
but it doesn't give you any information about the exact
mathematical difference between two and three dimensional space.
In case that was what you were interested in, here is my attempt
at explaining it.
Dimension is a fairly fundamental mathematical concept, and it is
typical in the sense that mathematicians have looked at a
property of the > real world, worked out what the bare bones
of it are, defined it in an abstract way and then used it much
more generally than it is ever found in real life.
What I mean is this: we all know that the world we live in is
three dimensional, because there are always three "mutually
perpendicular" directions (by which I mean that each direction is
at right angles to BOTH the others) - up, forward and right, for
example. The important property of these directions is that they
are "linearly independent". That means (roughly speaking) that
you can't go in any one of the three directions by moving along
any combination of the other two (e.g. you won't go up, however
you move in the directions forward and right). [In fact, this is
only true when the directions are mutually perpendicular, which
is not necessary for linear independence, but we don't need to
worry about that]. This may well seem pretty obvious - it is, but
only because the 3-D world is so familiar. The second vital
property is that if you use all three directions, you can (in
principle) go anywhere (of course, you may need to go backwards
in any of the directions as well - down as well as up, left as
well as right, etc.).
Now think about two dimensions, e.g. a sheet of paper. How many
linearly independent directions are there? There are in fact two
- e.g. towards (or away from) the top of the paper, and towards
(or away from) the right hand edge of the paper. These are
"linearly independent": you can't get any closer to the right
hand edge of the paper by > going towards the top, and you
can't get any closer to the top by moving towards the right hand
edge. But you can get to anywhere on the paper by using both
directions.
Now you should be able to analyse a one- dimensional space - i.e.
a line. There is now only one possible direction, which is the
direction of the line, and you can get anywhere on the line by
moving forwards or backwards along the direction of the line
(that really should be obvious!)
So it turns out that the dimension of a space (real or abstract)
is exactly the number of linearly independent directions that
there are. Now mathematicians use the idea of direction much more
widely than normal people, by defining and then generalising the
concept of "vectors". But it is all inspired by this fundamental
property of spaces that we all know about. Interestingly, it is
possible to have spaces that are very similar > to the one we
live in, but which have MORE than three dimensions. There is no
mathematical reason for just sticking at three.
I hope that sheds some light on things.
Just to add more confusion to this thread, it was proved in my Dynamics lecture course last year that planetary orbits are unstable in spaces of more than 3 dimensions. Also, you need more than 2 dimensions for humans to be able to exist (think about eating food, if we were 2D the path of the food would cut us in half), so our universe must be 3 dimensional.
I remember reading an interesting
article by David Singmaster (I think) in which he proposed a
method for tubes and tunnels in two dimensions which doesn't "cut
us in half". It involved a series of 'valves' which would open to
allow liquid (or food) through, but close again afterwards,
maintaining the solidity of the structure.
In response to Michael's point, Newton derived his law of
gravitation by considering a particle at infinity and integrating
- I'm not sure whether it is valid to talk about it in quantum
theoretical term. It was, after all, superceded as a model by
general relativity long before bosons and gravitons were even
dreamt of.
But we're way off the point - sorry. Save this one for another
time maybe.
Harry
Zaiq,
Most of the messages above are about strange mathematical things
that happen in different numbers of dimensions. This is all very
well, but doesn't answer your question of how to explain what the
difference is. I'll try to give a simple explanation.
Three dimensional space is what we live in. There are three
essentially different directions. These are forwards, left and
upwards. All other directions can be made out of these. For
example, you can go forwards a bit, then left a bit to get
somewhere diagonally in front of you. You can think of going
right as going a negative distance left and so on.
A piece of paper is two dimensional (if we ignore its thickness).
If you start out at a point on the paper you can only go up or
left (or combinations or negatives of these).
Similarly a straight line is one dimensional as you can only go
along it; there is nowhere else to go!
Please let me know whether or not this has been helpful, and if
you want me to explain anything more clearly.
There is a very good book called "Flatland" by Edwin Abbott which
explains dimensions very well and is very funny.
Jonathan