Two types of vectors
This article describes what vectors are and how to add, subtract
and multiply them by scalars, and it gives some indications of why
they are useful. The article provides a summary of the elementary
ideas about vectors usually met in school mathematics. The
follow-up article 'Multiplication of Vectors' discusses scalar
products and vector products. Vectors are an absolutely essential
'tool' in physics and a very important part of mathematics.
There are two ways to define vectors. We can think of vectors as
points in a coordinate system corresponding to points in space, or
we can think of vectors as objects with magnitude and direction.
In this article we attempt to clarify why there are two
definitions of vectors and relate the two. The most perceptive and
mathematically able school students often feel they don't
understand the use of vectors and they are absolutely right to
question this because school textbooks often switch between the
different sorts of vectors without justifying what they are doing.
Vectors are usually first introduced as objects having magnitude
and direction, for example translations, displacements,
velocities, forces etc. Vectors defined this way are called
free vectors. If we simply specify magnitude and direction then
any two vectors of the same length and parallel to each
other are considered to be identical. So by this definition a
vector is an infinite set of parallel directed line segments.
For example consider the translation three units across and one
unit up. If we apply this translation then the point
goes
to
, and
goes to
, and every other point is
translated similarly. You can draw your own diagrams to illustrate
this. A translation of the plane moves all the points of the plane
simultaneously by the same translation vector, so we can think of
a free vector as the same thing as a translation.
People often choose one line segment from this infinite set to
suit a particular application and it is sensible to ask why in
practice we can take a single representative without reference to
the whole set. For example, if we walk from
to
we denote
the displacement by
. This is different from walking
the same distance in a different direction, and different from
walking in the same direction but going a different distance. Some
people call this displacement the vector
but we are
thinking of
as a particular point so this is one directed line
segment chosen from the whole set which constitute the free
vector. If we continue our walk from
to
the total
displacement is the sum of these two displacements
and this is equal to the directed line segment
. The triangle law is used to add free vectors.
Vectors are important in navigation where the actual velocity of
an aeroplane relative to the earth is given by the combined
velocities of the wind (which carries the plane along as if it
were a glider) together with the velocity which the plane would
have in still air. In the triangle above, if
is along
the direction required to reach the destination, and
represents the velocity of the wind, then the pilot has to set a
course in the direction
with a speed calculated so that
the sides of the triangle represent the velocities.
In mathematics we think of points and space as
fundamental abstract concepts and we build a model of space by
using a coordinate system. A three dimensional coordinate system
is simply an infinite set of ordered triples of real numbers
and each point is given by one of these ordered triples,
called the coordinates of the point. To each free vector (or
translation) there corresponds a position vector which is
the image of the origin under that translation. So we define
position vectors as points in space and to each position vector
there corresponds a directed line segment
which
determines an infinite set of parallel directed line segments
giving a unique free vector.
When we choose a coordinate system we effectively single out one
representative from each free vector in space, namely the one
which 'starts' from the chosen origin. If the point
has
coordinates
then it has position vector
which may also be written as a column vector.
There is a correspondence between the point
, the position
vector
and the directed line segment
which
is a representative of the infinitely many segments making up a
free vector.
It is frequently useful to work only with
position vectors and not with free vectors. While there is a
conceptual distinction between free vectors and position vectors
it is possible to use both types interchangeably but this may
cause confusion if we are not clear about the definitions.
All the vector algebra (adding, subtracting, multiplying) which
works in one system corresponds to the vector algebra in the other
system. When it suits us to do so we can switch from free vectors
to position vectors or vice versa, do the vector algebra, then
switch back with 'the answer'.
The magnitude of the position vector
is defined to be
and this is the length of
the line segment
and hence it is also the magnitude of
the corresponding free vector.
The vectors
and
are vectors of unit length parallel to the
and
axes. The position vector or point
and the
corresponding free vector consisting of all directed line segments
parallel to
can also be written as
.
Some elementary textbooks say that forces are vectors but are
they? Strictly speaking they are a special type of vector with
more structure than other vectors; as well as magnitude and
direction forces are specified by their point or line of action.
If I push your right shoulder hard enough you will turn one way
and if I push your left shoulder with a force of the same
magnitude in the same direction (an equal vector) you will turn
the other way. The two forces have different turning effects so
they are different forces even though they have the same 'vector
properties'. When we add forces we simply use their vector
properties but to specify a force we need to give its magnitude,
direction and line of action.
Addition and subtraction of vectors.
To add
position vectors we simply add the components. For example if
is the position vector
and
is the
position vector
then
The parallelogram law is
used to add position vectors giving
.
Note that, as a free vector
so the
parallelogram law of addition of position vectors exactly
corresponds to the triangle law,
, of addition of free vectors and hence they can be used
interchangeably for either type of vector.
What about subtraction? Each point
in space is a vector with
components the same as the coordinates of the point, say
. The reflection of the point
in the origin
is the point
with position vector
. The effect of adding these two vectors is to
give the zero vector. To subtract the vector
from the
vector
simply add the vectors
and
.
The directed line segments
and
are equal
in length and opposite in direction so we say
. The equivalent method of subtraction for free vectors can
be thought of as reversing the vector to be subtracted and adding
it to the first vector. If
and
are two points
and
then the directed line segment
so again we see that to subtract
vectors we subtract the components.
Multiplication of a vector by a scalar
We have already seen scalar multiples when we wrote
. Here the vectors
and
are multiplied by the scalars:
and
.