Derek Wan gave an excellent solution and we include his diagram
of the final result at the end. Here's a solution from Thomas
Lauffenberger who finally reveals that he is an American.
Suppose the vector product ${\bf a} \times {\bf b}\neq {\bf
0}$. Define a sequence of vectors ${\bf b_0},\ {\bf b_1},\ {\bf
b_2}\ldots $ by ${\bf b_0}={\bf b}$ and ${\bf b_{n+1}}={\bf
a}\times {\bf b_n}$
Part 1: Show that ${\bf b_n} \rightarrow 0$ as $n \rightarrow
\infty$ if ${\bf |a|} < 1$. \par According to the article
supplied on the basics of vector multiplication, the resulting
vector is perpendicular to its parents and has a magnitude of
${\bf |v_1||v_2|} \sin \theta$. In the problem posed, we are
given that ${\bf |a|}$ is less than 1. The maximum value of
$\sin \theta$ is 1, so the product ${\bf |a|}\sin \theta$ must
be less than 1; the magnitudes of the succeeding vectors in the
sequence given by ${\bf b_{n+1}}={\bf a}\times {\bf b_n}$
decrease as a geometric series, so they will tend to 0 as $n$
tends to infinity. The only vector with a magnitude off 0 is
the zero vector, which ${\bf b_n}$ will tend to as $n$ tends to
infinity.
Part 2: Here $|{\bf a}|=1$ and $|{\bf b_1}|=r$. The supplied
hint suggests using ${\bf a} = {\bf i}$ and ${\bf b_1}= r{\bf
j}$. Doing the cross product matrix math (a $3 \times 3$ matrix
with "${\bf i}, {\bf j}, {\bf k}$" on the top line, "$1,0,0$"
for the ${\bf a}$ line, and "$0,r,0$" for ${\bf b_1}$, we
obtain ${\bf b_2}= r{\bf k}$. Performing the next cross
product, ${\bf a} \times {\bf b_2}$, we obtain $-r{\bf j}$,
and, doing it again, $-r{\bf k}$. The cross product ${\bf
a}\times {\bf b_4}$ produces a result of $r{\bf j}$ which is
${\bf b_1}$; therefore, we have a cycle.
If we begin our movement from the origin in 3-space, ${\bf
b_1}$ tells us to advance $r$ units up the $y$-axis ${\bf j}$
direction). Then ${\bf b_2}$ says to advance $r$ units
positively along the $z$-axis. Vectors ${\bf b_3}$ and ${\bf
b_4}$, respectively, move again along the $y$ and $z$ axes, but
now $r$ units in the negative direction. The shape that follows
is a square with sides of $r$ units, located within the
$yz$-plane in this instance. I'm sure that much more can be
said about this, regarding our choices for ${\bf a}$ and ${\bf
b}$; I'll do more work on it and post back more ideas. \par
Addendum to previous submission- The key components determining
the location of the square are ${\bf a}$, a unit vector, and
$\bf {b}$, a vector of magnitude $r$. Vector ${\bf a}$
determines the plane in which the square will situate itself
which has vector ${\bf a}$ perpendicular to the plane of the
square; ${\bf b}$ moves within that plane. With the direction
vector ${\bf a}$ pointed up relative to our perspective, the
motion of the vector ${\bf b}$ is to trace the square in a
counterclockwise direction, like a baseball diamond. (Yes, I'm
an American!)
Thomas is adding one vector onto the previous one to generate a
square. Here is Derek Wan's sketch of all 6 vectors:
We can see that the vectors lie on the y-z plane perpendicular to
the vector
.