Derek Wan gave an excellent solution and we include his diagram of the final result at the end. Here's a solution from Thomas Lauffenberger who finally reveals that he is an American.

Suppose the vector product a×b0. Define a sequence of vectors b0 , b1 , b2 by b0 =b and bn+1 =a× bn

Part 1: Show that bn 0 as n if |a|<1.

According to the article supplied on the basics of vector multiplication, the resulting vector is perpendicular to its parents and has a magnitude of | v1 || v2 |sinθ. In the problem posed, we are given that |a| is less than 1. The maximum value of sinθ is 1, so the product |a|sinθ must be less than 1; the magnitudes of the succeeding vectors in the sequence given by bn+1 =a× bn decrease as a geometric series, so they will tend to 0 as n tends to infinity. The only vector with a magnitude off 0 is the zero vector, which bn will tend to as n tends to infinity.

Part 2: Here |a|=1 and | b1 |=r. The supplied hint suggests using a=i and b1 =rj. Doing the cross product matrix math (a 3x3 matrix with " i,j,k" on the top line, "1,0,0" for the a line, and "0,r,0" for b1 , we obtain b2 =rk. Performing the next cross product, a× b2 , we obtain -rj, and, doing it again, -rk. The cross product a× b4 produces a result of rj which is b1 ; therefore, we have a cycle.

If we begin our movement from the origin in 3-space, b1 tells us to advance r units up the y-axis j direction). Then b2 says to advance r units positively along the z-axis. Vectors b3 and b4 , respectively, move again along the y and z axes, but now r units in the negative direction. The shape that follows is a square with sides of r units, located within the yz-plane in this instance. I'm sure that much more can be said about this, regarding our choices for a and b; I'll do more work on it and post back more ideas.

Addendum to previous submission== The key components determining the location of the square are a, a unit vector, and b, a vector of magnitude r. Vector a determines the plane in which the square will situate itself which has vector a perpendicular to the plane of the square; b moves within that plane. With the direction vector a pointed up relative to our perspective, the motion of the vector b is to trace the square in a counterclockwise direction, like a baseball diamond. (Yes, I'm an American!)

Thoms is adding one vector onto the previous one to generate a square. Here is Derek Wan's sketch of all 6 vectors: Vector sequence

We can see that the vectors lie on the y-z plane perpendicular to the vector a.