Congratulations Andrei Lazanu, age 14, of School
No. 205, Bucharest, Romania for this excellent
solution.
I looked at the images of points (1, 0) and (0,
1) respectively, under the transformation by the
matrix
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This means that under this transformation, the
point (1, 0) maps to the point (a,c).
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Under this transformation, the point (0,1) maps
to the point (b,d).
Now, I look at the effect on the plane of the
four transformations:
1. b = c = 0, a = d = -1
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æ ç ç
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This means each point (x, y) transforms into its
symmetrical image with respect to the origin,
i.e. into the point (-x, -y). This is a rotation
of 180 degrees about the origin.
2. b = c = 0, a = - 1, d = 1
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Here, it is a reflection in the y-axis.
3. b = c = 0, a = d = 1
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æ ç ç
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In this situation each point transforms into
itself.
4. b = c = 0, a = 1, d = -1
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æ ç ç
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This transformation leaves the abscissa unchanged
and modifies the sign of the ordinate, being a
reflection in the x-axis.
Now, I look at the next set of transformations.
5. a = d = 0, b = c = 1
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æ ç ç
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In this transformation, the abscissa and the
ordinate are interchanged, the transformation
being a reflection in respect to the line y=x,
the angle bisector of the first quadrant.
6. a = d = 0, b = 1, c = -1
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Looking to the solution to "Complex Rotations"
from the NRICH +15, July 2003, I see that this
comes to the transformation of point C into point
G: here the plane is complex, on the abscissa
there is the real part, and the ordinate the
imaginary one, but in fact the things are
completely similar. This is a rotation of 270
degrees anti-clockwise about the origin.
IMAGE
7. a = d = 0, b = c = -1
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æ ç ç
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This corresponds to a reflection in the line
y=-x.
8. a = d = 0, b = -1, c = 1
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æ ç ç
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This corresponds to a rotation of the point by 90
degrees anti-clockwise about the origin.
The difference between the transformations (5 -
8) and the transformations (1 - 4) is that not
only the signs are changed, but a reversal of the
x and y coordinates takes place simultaneously.
I start to analyse the effect of these
transformations on the unit square with vertices
(0,0), (0,1), (1,1), (1,0). By observing what
happens to the two points A(1,0) and B(0,1) we
can see what happens to the whole square which
moves rigidly with the edges OA and OB. All the
points in the plane are transformed in the same
way as the unit square.
1) The matrix
maps
(1,0) to (-1,0) and (0,1) to (0,-1), a rotation
of 180 degrees about the origin.
2) The matrix
maps
(1,0) to (-1,0) and (0,1) to (0,1), a reflection
in the y-axis.
3) The matrix
maps
(1,0) to (1,0) and (0,1) to (0,1), the identity
transformation which leaves all points unchanged.
4) The matrix
maps
(1,0) to (1,0) and (0,1) to (0,-1), a reflection
in the x-axis.
5) The matrix
maps
(1,0) to (0,1) and (0,1) to (1,0), a reflection
in the line y=x.
6) The matrix
maps
(1,0) to (0-1) and (0,1) to (1,0), a rotation of
90 degrees clockwise or 270 degrees
anti-clockwise about the origin.
7) The matrix
maps
(1,0) to (0,-1) and (0,1) to (-1,0), a reflection
in the line y=-x.
8) The matrix
maps
(1,0) to (0,1) and (0,1) to -1,0), a rotation of
90 degrees anti-clockwise about the origin.
Each point transforms into its symmetrical in
respect to the origin, so that the result is as
follows: the square transforms into another
square, the image of the red square under the
transformation being the blue one.
IMAGE
%Insert figure 2 \end 2) This in the reflection in respect to the y
axis. Figure 2 3) This is the identity transformation, each point
being left as is was: Figure 3 4) Each point of the plane, i.e. the
points inside or on the edges and vertices of the unit square
transform into points with the same abscissa and with opposite sign
ordinate: Figure 4 5. ' The same as Figure 3, but only if the
identity of the vertices is lost. Being a reflection in respect to
the line y = x, and starting from a square with two vertices on it,
we obtained in fact a rotated square.. 6. ' The effect on the
square is the same as the one described by transformation 4, see
Fig. 4. 7. ' The same as Figure 1. 8. ' The same as Figure 2.
One of the ways to work with transformations is
to use a matrix. If you have not met matrices
before don't be put off, they are very easy. In
this question you will use some simple matrices
for rotations and reflections and see how they
work.
First you need to know how to multiply a matrix
like
by the vector
to give the image of the
point (x,y). This multiplication is defined as
follows:
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Find the images of
the points (1,0) and (0,1) under the
transformation given by the matrix
.
Describe the effect on the plane of the four
transformations where b=c=0 and a and d
take all possible combinations of the values ±1. Now describe the effect on the plane of the
four transformations where a=d=0 and b and
c take all possible combinations of the values
±1
Explain why transformations have the same effect
on the whole plane as on the unit square with
vertices (0,0), (0,1), (1,1), (1,0).