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Stop the Clock is a motivating context in which children can develop their fluency with telling the time and calculating time intervals. However, the real challenge here is to find a winning strategy and, at the highest level, to be able to beat an opponent whatever the start time and whatever the time
intervals.

Introduce the game to the class by playing as a whole group, perhaps one half against the other, several times. Then suggest that children play in pairs, either at computers, or by using sheets of blank clocks (Word document or pdf) to record their game. Challenge them to find a strategy for beating their partner.

As they play, circulate around the classroom and ask them what they think is important so far. Some might suggest that in order to win, they must make the clock show 10.30. Others may have thought further back and have ideas about how they can make sure they get to 10.30, and therefore 12.00. After a suitable length of time bring the whole class together and invite one pair to demonstrate
their strategy, explaining their decisions as they go along. Use other ideas from the group to refine the strategy.

You could then choose some extension ideas (see below) for pairs to work on - perhaps different pairs working on a different set-up. Investigating this game fully could become a long-term challenge for the class which you come back to at various stages throughout a term, for example.

What happens if your opponent gets to 10.30? Why?

How can you make sure you get exactly on $12$ o'clock? What time would you leave on the clock so that you can get to 12.00 on your next go, after your opponent has been?

So, what time would you want the clock to say on the go before that?

How can you work out these "key times" that you must "land on" on your way to the target?

Invite children to investigate how their strategy would change if they could choose a different starting time.

What about if they were only allowed to choose quarter of an hour, half an hour or three quarters of an hour?

How would their strategy change if the could choose quarter of an hour or half an hour only?

The length of the game can be reduced by choosing $9$ o'clock as the start time. A game starting at 9.00 involves the same thinking, which is the important point, but might be more manageable for some children. If pupils are encouraged to record the times that are made and the intervals chosen, then it will help them to notice patterns.