
Prove that 3 times the sum of 3 squares is the sum of 4 squares. Rather easier, can you prove that twice the sum of two squares always gives the sum of two squares?

The clues for this Sudoku are the product of the numbers in adjacent squares.

Given the products of diagonally opposite cells - can you complete this Sudoku?

Are these statistical statements sometimes, always or never true? Or it is impossible to say?
The first of two articles for teachers explaining how to include talk in maths presentations.
Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.
Scheduling games is a little more challenging than one might desire. Here are some tournament formats that sport schedulers use.

Can you beat the computer in the challenging strategy game?

Some puzzles requiring no knowledge of knot theory, just a careful inspection of the patterns. A glimpse of the classification of knots and a little about prime knots, crossing numbers and. . . .

This sudoku requires you to have "double vision" - two Sudoku's for the price of one
This article shows how abstract thinking and a little number theory throw light on the scoring in Go.
In this 7-sandwich: 7 1 3 1 6 4 3 5 7 2 4 6 2 5 there are 7 numbers between the 7s, 6 between the 6s etc. The article shows which values of n can make n-sandwiches and which cannot.

A Sudoku based on clues that give the differences between adjacent cells.
This article invites you to get familiar with a strategic game called "sprouts". The game is simple enough for younger children to understand, and has also provided experienced mathematicians. . . .
This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

Find out how the quaternion function G(v) = qvq^-1 gives a simple algebraic method for working with rotations in 3-space.
An account of how mathematics is used in computer games including geometry, vectors, transformations, 3D graphics, graph theory and simulations.
This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance.

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!
This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.
An article which gives an account of some properties of magic squares.
What if the Earth's shape was a cube or a cone or a pyramid or a saddle ... See some curious worlds here.
An account of some magic squares and their properties and and how to construct them for yourself.

Find out about what the NRICH team are doing.
In this article Jenny talks about Assessing Pupils' Progress and the use of NRICH problems.