
So which is the better bet? Both games cost £1 to play. Getting two heads and two tails for £3 or £2 for every six when three dice are rolled.

A game for 2 players with similaritlies to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

The next ten people coming into a store will be asked their birthday. If the prize is £20, would you bet £1 that two of these ten people will have the same birthday ?

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

The clues for this Sudoku are the product of the numbers in adjacent squares.

Given the products of diagonally opposite cells - can you complete this Sudoku?

A Sudoku with clues given as sums of entries.

Interactive game. Set your own level of challenge, practise your table skills and beat your previous best score.

You and I play a game involving successive throws of a fair coin. Suppose I pick HH and you pick TH. The coin is thrown repeatedly until we see either two heads in a row (I win) or a tail followed by. . . .
This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

Match pairs of cards so that they have equivalent ratios.

A collection of interactive resources to support work on Factors and Multiples
The first of two articles for teachers explaining how to include talk in maths presentations.

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The loser is the player who takes the last counter.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.
Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.
Scheduling games is a little more challenging than one might desire. Here are some tournament formats that sport schedulers use.

Can you beat the computer in the challenging strategy game?

This is a Dutch game for two players. It will test your powers of shape and space visualisation

A game for 2 people. Take turns to move the counters 1, 2 or 3 spaces. The player to remove the last counter off the board wins.

Some puzzles requiring no knowledge of knot theory, just a careful inspection of the patterns. A glimpse of the classification of knots and a little about prime knots, crossing numbers and. . . .

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

Two sudokus in one. Challenge yourself to make the necessary connections.

This sudoku requires you to have "double vision" - two Sudoku's for the price of one

Two sudokus in one. Challenge yourself to make the necessary connections.

A Sudoku that uses transformations as supporting clues.

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

This resource contains a range of problems and interactivities on the theme of coordinates in two and three dimensions.

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.
This article shows how abstract thinking and a little number theory throw light on the scoring in Go.
In this 7-sandwich: 7 1 3 1 6 4 3 5 7 2 4 6 2 5 there are 7 numbers between the 7s, 6 between the 6s etc. The article shows which values of n can make n-sandwiches and which cannot.

Heads or Tails - the prize doubles until you win it. How much would you pay to play?

A Sudoku based on clues that give the differences between adjacent cells.
This article invites you to get familiar with a strategic game called "sprouts". The game is simple enough for younger children to understand, and has also provided experienced mathematicians. . . .