
List of Articles and Games whose publication rights may be licensed to another publisher.
Some explanations of basic terms and some phenomena discovered by ancient astronomers
The first of two articles on Pythagorean Triples which asks how many right angled triangles can you find with the lengths of each side exactly a whole number measurement. Try it!
This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

Can you write LOGO programs for some beautiful irregular tilings?

A collection of articles suitable for Stage 1 and 2 children and their parents and carers.
Not all of us a bursting with creative game ideas, but there are several ways to go about creating a game that will assist even the busiest and most reluctant game designer.
Marion Bond recommends that children should be allowed to use 'apparatus', so that they can physically handle the numbers involved in their calculations, for longer, or across a wider ability band,. . . .

A Short introduction to using Logo. This is the first in a twelve part series.

This is a complete Logo development system which runs in the Flash Player. It can therefore be used to introduce Logo problems over the web without the need to refer readers to external. . . .

Find out about the research activities of the NRICH team and other colleagues here.

This is our collection of tasks on the mathematical theme of 'Population Dynamics' for advanced students and those interested in mathematical modelling.

Can you use LOGO to create this star pattern made from squares. Only basic LOGO knowledge needed.
This is the first article in a series which aim to provide some insight into the way spatial thinking develops in children, and draw on a range of reported research. The focus of this article is the. . . .
In this third of five articles we prove that whatever whole number we start with for the Happy Number sequence we will always end up with some set of numbers being repeated over and over again.
Suggestions for teachers about exploring maths in different contexts: art, history and so on

In this problem you have to place four by four magic squares on the faces of a cube so that along each edge of the cube the numbers match.
This article explores ths history of theories about the shape of our planet. It is the first in a series of articles looking at the significance of geometric shapes in the history of astronomy.
Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .
This article, the second in the series, looks at some different types of games and the sort of mathematical thinking they can develop.
This article sets some puzzles and describes how Euclid's algorithm and continued fractions are related.
This article explores the process of making and testing hypotheses.

A game for 2 players with similaritlies to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

Solve quadratic equations and use continued fractions to find rational approximations to irrational numbers.

A useful entry point into the NRICH site for those students interested in Mathematical Olympiad problems or the Maths Challenges.
This article, written for teachers, discusses the merits of different kinds of resources: those which involve exploration and those which centre on calculation.
This article (the first of two) contains ideas for investigations. Space-time, the curvature of space and topology are introduced with some fascinating problems to explore.

Overview of the Enriching Mathematics in Devon project.

Use Euclid's algorithm to get a rational approximation to the number of major thirds in an octave.

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.