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Resources tagged with Mathematical modelling similar to Simply Graphs:

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Broad Topics > Using, Applying and Reasoning about Mathematics > Mathematical modelling

Problem Solving, Using and Applying and Functional Mathematics

Stage: 1, 2, 3, 4 and 5 Challenge Level:

Problem solving is at the heart of the NRICH site. All the problems give learners opportunities to learn, develop or use mathematical concepts and skills. Read here for more information.

Stonehenge

Stage: 5 Challenge Level:

Explain why, when moving heavy objects on rollers, the object moves twice as fast as the rollers. Try a similar experiment yourself.

An Introduction to Computer Programming and Mathematics

Stage: 5

This article explains the concepts involved in scientific mathematical computing. It will be very useful and interesting to anyone interested in computer programming or mathematics.

Population Dynamics - Part 4

Stage: 5 Challenge Level:

Fourth in our series of problems on population dynamics for advanced students.

Population Dynamics - Part 3

Stage: 5 Challenge Level:

Third in our series of problems on population dynamics for advanced students.

Circuit Training

Stage: 4 Challenge Level:

Mike and Monisha meet at the race track, which is 400m round. Just to make a point, Mike runs anticlockwise whilst Monisha runs clockwise. Where will they meet on their way around and will they ever. . . .

Maximum Flow

Stage: 5 Challenge Level:

Given the graph of a supply network and the maximum capacity for flow in each section find the maximum flow across the network.

Truth Tables and Electronic Circuits

Stage: 3, 4 and 5

Investigate circuits and record your findings in this simple introduction to truth tables and logic.

Population Dynamics - Part 5

Stage: 5 Challenge Level:

Fifth in our series of problems on population dynamics for advanced students.

Shaping the Universe II - the Solar System

Stage: 3 and 4

The second in a series of articles on visualising and modelling shapes in the history of astronomy.

Shaping the Universe I - Planet Earth

Stage: 3 and 4

This article explores ths history of theories about the shape of our planet. It is the first in a series of articles looking at the significance of geometric shapes in the history of astronomy.

Population Dynamics - Part 2

Stage: 5 Challenge Level:

Second in our series of problems on population dynamics for advanced students.

Spot the Card

Stage: 4 Challenge Level:

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

Twenty20

Stage: 2, 3 and 4 Challenge Level:

Fancy a game of cricket? Here is a mathematical version you can play indoors without breaking any windows.

Stemnrich - the Physical World

Stage: 3 and 4 Challenge Level:

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

Predator - Prey Systems

Stage: 5 Challenge Level:

See how differential equations might be used to make a realistic model of a system containing predators and their prey.

Pdf Stories

Stage: 5 Challenge Level:

Invent scenarios which would give rise to these probability density functions.

Population Dynamics

Stage: 5 Challenge Level:

This problem opens a major sequence of activities on the mathematics of population dynamics for advanced students.

Impuzzable

Stage: 5

This is about a fiendishly difficult jigsaw and how to solve it using a computer program.

Branching Processes and Extinction

Stage: 5 Challenge Level:

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

Population Dynamics - Part 1

Stage: 5 Challenge Level:

First in our series of problems on population dynamics for advanced students.

Lap Times

Stage: 4 Challenge Level:

Two cyclists, practising on a track, pass each other at the starting line and go at constant speeds... Can you find lap times that are such that the cyclists will meet exactly half way round the. . . .

The Use of Mathematics in Computer Games

Stage: 5

An account of how mathematics is used in computer games including geometry, vectors, transformations, 3D graphics, graph theory and simulations.

Concrete Calculation

Stage: 4 Challenge Level:

The builders have dug a hole in the ground to be filled with concrete for the foundations of our garage. How many cubic metres of ready-mix concrete should the builders order to fill this hole to. . . .

Snooker

Stage: 5 Challenge Level:

A player has probability 0.4 of winning a single game. What is his probability of winning a 'best of 15 games' tournament?

Ball Bearings

Stage: 5 Challenge Level:

If a is the radius of the axle, b the radius of each ball-bearing, and c the radius of the hub, why does the number of ball bearings n determine the ratio c/a? Find a formula for c/a in terms of n.

What's a Knot?

Stage: 2, 3 and 4 Challenge Level:

A brief video explaining the idea of a mathematical knot.

Drawing Doodles and Naming Knots

Stage: 2, 3, 4 and 5

This article for students introduces the idea of naming knots using numbers. You'll need some paper and something to write with handy!

Population Ecology Using Probability

Stage: 5 Challenge Level:

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

Population Dynamics Collection

Stage: 5 Challenge Level:

This is our collection of tasks on the mathematical theme of 'Population Dynamics' for advanced students and those interested in mathematical modelling.

Scratch Cards

Stage: 4 Challenge Level:

To win on a scratch card you have to uncover three numbers that add up to more than fifteen. What is the probability of winning a prize?

Chocolate 2010

Stage: 4 Challenge Level:

First of all, pick the number of times a week that you would like to eat chocolate. Multiply this number by 2...

Population Dynamics - Part 6

Stage: 5 Challenge Level:

Sixth in our series of problems on population dynamics for advanced students.

The Mean Game

Stage: 5

Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.

Logic, Truth Tables and Switching Circuits Challenge

Stage: 3, 4 and 5

Learn about the link between logical arguments and electronic circuits. Investigate the logical connectives by making and testing your own circuits and fill in the blanks in truth tables to record. . . .

Logic, Truth Tables and Switching Circuits

Stage: 3, 4 and 5

Learn about the link between logical arguments and electronic circuits. Investigate the logical connectives by making and testing your own circuits and record your findings in truth tables.

Engnrich

Stage: 5 Challenge Level:

engNRICH is the area of the stemNRICH Advanced site devoted to the mathematics underlying the study of engineering

Witch's Hat

Stage: 3 and 4 Challenge Level:

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

Rocking Chairs, Railway Games and Rayboxes

Stage: 1, 2, 3, 4 and 5

In this article for teachers, Alan Parr looks at ways that mathematics teaching and learning can start from the useful and interesting things can we do with the subject, including. . . .

Big and Small Numbers in Physics - Group Task

Stage: 5 Challenge Level:

Work in groups to try to create the best approximations to these physical quantities.

The Not-so-simple Pendulum 1

Stage: 5 Challenge Level:

See how the motion of the simple pendulum is not-so-simple after all.

Physnrich

Stage: 4 and 5 Challenge Level:

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

Guessing the Graph

Stage: 4 Challenge Level:

Can you suggest a curve to fit some experimental data? Can you work out where the data might have come from?

Investigating Epidemics

Stage: 3 and 4 Challenge Level:

Simple models which help us to investigate how epidemics grow and die out.

Designing Table Mats

Stage: 3 and 4 Challenge Level:

Formulate and investigate a simple mathematical model for the design of a table mat.

Bird-brained

Stage: 5 Challenge Level:

How many eggs should a bird lay to maximise the number of chicks that will hatch? An introduction to optimisation.

Elastic Maths

Stage: 4 and 5

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.

Overarch 2

Stage: 5 Challenge Level:

Bricks are 20cm long and 10cm high. How high could an arch be built without mortar on a flat horizontal surface, to overhang by 1 metre? How big an overhang is it possible to make like this?

Shaping the Universe III - to Infinity and Beyond

Stage: 3 and 4

The third installment in our series on the shape of astronomical systems, this article explores galaxies and the universe beyond our solar system.