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Resources tagged with Mathematical modelling similar to An Introduction to Computer Programming and Mathematics:

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Other tags that relate to An Introduction to Computer Programming and Mathematics
Maths Supporting SET. Mathematical modelling. Programming. Combinatorics. engineering. Algorithms. Logic. Networks/Graph Theory. Real world. biology.

There are 71 results

Broad Topics > Using, Applying and Reasoning about Mathematics > Mathematical modelling

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An Introduction to Computer Programming and Mathematics

Stage: 5

This article explains the concepts involved in scientific mathematical computing. It will be very useful and interesting to anyone interested in computer programming or mathematics.

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Impuzzable

Stage: 5

This is about a fiendishly difficult jigsaw and how to solve it using a computer program.

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The Use of Mathematics in Computer Games

Stage: 5

An account of how mathematics is used in computer games including geometry, vectors, transformations, 3D graphics, graph theory and simulations.

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Elastic Maths

Stage: 4 and 5

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.

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Shaping the Universe III - to Infinity and Beyond

Stage: 3 and 4

The third installment in our series on the shape of astronomical systems, this article explores galaxies and the universe beyond our solar system.

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Snooker

Stage: 5 Challenge Level: Challenge Level:1

A player has probability 0.4 of winning a single game. What is his probability of winning a 'best of 15 games' tournament?

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Truth Tables and Electronic Circuits

Stage: 2, 3 and 4

Investigate circuits and record your findings in this simple introduction to truth tables and logic.

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Maximum Flow

Stage: 5 Challenge Level: Challenge Level:1

Given the graph of a supply network and the maximum capacity for flow in each section find the maximum flow across the network.

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Population Dynamics - Part 4

Stage: 5 Challenge Level: Challenge Level:2 Challenge Level:2

Fourth in our series of problems on population dynamics for advanced students.

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In Constantly Passing

Stage: 4 Challenge Level: Challenge Level:1

A car is travelling along a dual carriageway at constant speed. Every 3 minutes a bus passes going in the opposite direction, while every 6 minutes a bus passes the car travelling in the same. . . .

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Population Dynamics - Part 6

Stage: 5 Challenge Level: Challenge Level:2 Challenge Level:2

Sixth in our series of problems on population dynamics for advanced students.

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Population Dynamics - Part 3

Stage: 5 Challenge Level: Challenge Level:2 Challenge Level:2

Third in our series of problems on population dynamics for advanced students.

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Population Dynamics - Part 5

Stage: 5 Challenge Level: Challenge Level:2 Challenge Level:2

Fifth in our series of problems on population dynamics for advanced students.

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Circuit Training

Stage: 4 Challenge Level: Challenge Level:1

Mike and Monisha meet at the race track, which is 400m round. Just to make a point, Mike runs anticlockwise whilst Monisha runs clockwise. Where will they meet on their way around and will they ever. . . .

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Where to Land

Stage: 4 Challenge Level: Challenge Level:1

Chris is enjoying a swim but needs to get back for lunch. If she can swim at 3 m/s and run at 7m/sec, how far along the bank should she land in order to get back as quickly as possible?

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Model Solutions

Stage: 5 Challenge Level: Challenge Level:1

How do these modelling assumption affect the solutions?

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Population Dynamics

Stage: 5 Challenge Level: Challenge Level:2 Challenge Level:2

This problem opens a major sequence of activities on the mathematics of population dynamics for advanced students.

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Branching Processes and Extinction

Stage: 5 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

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Pdf Stories

Stage: 5 Challenge Level: Challenge Level:2 Challenge Level:2

Invent scenarios which would give rise to these probability density functions.

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Twenty20

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

Fancy a game of cricket? Here is a mathematical version you can play indoors without breaking any windows.

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Stemnrich - the Physical World

Stage: 3 and 4 Challenge Level: Challenge Level:1

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

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Population Dynamics - Part 1

Stage: 5 Challenge Level: Challenge Level:2 Challenge Level:2

First in our series of problems on population dynamics for advanced students.

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Advanced Scientific Mathematics

Stage: 5 Challenge Level: Challenge Level:1

This is the section of stemNRICH devoted to the advanced applied mathematics underlying the study of the sciences at higher levels

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FA Cup

Stage: 5 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

In four years 2001 to 2004 Arsenal have been drawn against Chelsea in the FA cup and have beaten Chelsea every time. What was the probability of this? Lots of fractions in the calculations!

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The Wrong Stats

Stage: 5 Challenge Level: Challenge Level:1

Why MUST these statistical statements probably be at least a little bit wrong?

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Population Dynamics - Part 2

Stage: 5 Challenge Level: Challenge Level:2 Challenge Level:2

Second in our series of problems on population dynamics for advanced students.

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Predator - Prey Systems

Stage: 5 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

See how differential equations might be used to make a realistic model of a system containing predators and their prey.

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Stringing it Out

Stage: 4 Challenge Level: Challenge Level:1

Explore the transformations and comment on what you find.

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Shaping the Universe II - the Solar System

Stage: 3 and 4

The second in a series of articles on visualising and modelling shapes in the history of astronomy.

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Guessing the Graph

Stage: 4 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

Can you suggest a curve to fit some experimental data? Can you work out where the data might have come from?

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Escalator

Stage: 4 Challenge Level: Challenge Level:2 Challenge Level:2

At Holborn underground station there is a very long escalator. Two people are in a hurry and so climb the escalator as it is moving upwards, thus adding their speed to that of the moving steps. . . .

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Time to Evolve 2

Stage: 5 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

How is the length of time between the birth of an animal and the birth of its great great ... great grandparent distributed?

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Investigating Epidemics

Stage: 3 and 4 Challenge Level: Challenge Level:1

Simple models which help us to investigate how epidemics grow and die out.

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Cushion Ball

Stage: 5 Challenge Level: Challenge Level:1

The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?

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Drawing Doodles and Naming Knots

Stage: 2, 3 and 5

This article for students introduces the idea of naming knots using numbers. You'll need some paper and something to write with handy!

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What's a Knot?

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

A brief video explaining the idea of a mathematical knot.

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Ball Bearings

Stage: 5 Challenge Level: Challenge Level:2 Challenge Level:2

If a is the radius of the axle, b the radius of each ball-bearing, and c the radius of the hub, why does the number of ball bearings n determine the ratio c/a? Find a formula for c/a in terms of n.

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Shaping the Universe I - Planet Earth

Stage: 3 and 4

This article explores ths history of theories about the shape of our planet. It is the first in a series of articles looking at the significance of geometric shapes in the history of astronomy.

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Concrete Calculation

Stage: 4 Challenge Level: Challenge Level:2 Challenge Level:2

The builders have dug a hole in the ground to be filled with concrete for the foundations of our garage. How many cubic metres of ready-mix concrete should the builders order to fill this hole to. . . .

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The Mean Game

Stage: 5

Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.

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Population Ecology Using Probability

Stage: 5 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

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Dam Busters 1

Stage: 5 Challenge Level: Challenge Level:1

At what positions and speeds can the bomb be dropped to destroy the dam?

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Rocking Chairs, Railway Games and Rayboxes

Stage: 1, 2, 3, 4 and 5

In this article for teachers, Alan Parr looks at ways that mathematics teaching and learning can start from the useful and interesting things can we do with the subject, including. . . .

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Over-booking

Stage: 5 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

The probability that a passenger books a flight and does not turn up is 0.05. For an aeroplane with 400 seats how many tickets can be sold so that only 1% of flights are over-booked?

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Logic, Truth Tables and Switching Circuits Challenge

Stage: 3, 4 and 5

Learn about the link between logical arguments and electronic circuits. Investigate the logical connectives by making and testing your own circuits and fill in the blanks in truth tables to record. . . .

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Scratch Cards

Stage: 4 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

To win on a scratch card you have to uncover three numbers that add up to more than fifteen. What is the probability of winning a prize?

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Population Dynamics Collection

Stage: 5 Challenge Level: Challenge Level:1

This is our collection of tasks on the mathematical theme of 'Population Dynamics' for advanced students and those interested in mathematical modelling.

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Chocolate 2010

Stage: 4 Challenge Level: Challenge Level:1

First of all, pick the number of times a week that you would like to eat chocolate. Multiply this number by 2...

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Designing Table Mats

Stage: 3 and 4 Challenge Level: Challenge Level:1

Formulate and investigate a simple mathematical model for the design of a table mat.

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More Realistic Electric Kettle

Stage: 4 and 5 Challenge Level: Challenge Level:2 Challenge Level:2