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#### Resources tagged with Mathematical modelling similar to Battery Modelling:

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##### Other tags that relate to Battery Modelling
engineering. Mathematical modelling. chemistry. Energy. physics. Logic. biology. Working systematically. Investigations. Simultaneous equations.

### There are 72 results

Broad Topics > Using, Applying and Reasoning about Mathematics > Mathematical modelling

### The Not-so-simple Pendulum 1

##### Stage: 5 Challenge Level:

See how the motion of the simple pendulum is not-so-simple after all.

### Ramping it Up

##### Stage: 5 Challenge Level:

Look at the calculus behind the simple act of a car going over a step.

### Engnrich

##### Stage: 5 Challenge Level:

engNRICH is the area of the stemNRICH Advanced site devoted to the mathematics underlying the study of engineering

### Big and Small Numbers in Physics - Group Task

##### Stage: 5 Challenge Level:

Work in groups to try to create the best approximations to these physical quantities.

### Model Solutions

##### Stage: 5 Challenge Level:

How do these modelling assumption affect the solutions?

### Modelling Assumptions in Mechanics

##### Stage: 5

An article demonstrating mathematically how various physical modelling assumptions affect the solution to the seemingly simple problem of the projectile.

### Population Dynamics Collection

##### Stage: 5 Challenge Level:

This is our collection of tasks on the mathematical theme of 'Population Dynamics' for advanced students and those interested in mathematical modelling.

### Physnrich

##### Stage: 4 and 5 Challenge Level:

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

### Dam Busters 1

##### Stage: 5 Challenge Level:

At what positions and speeds can the bomb be dropped to destroy the dam?

### Population Dynamics - Part 1

##### Stage: 5 Challenge Level:

First in our series of problems on population dynamics for advanced students.

### Branching Processes and Extinction

##### Stage: 5 Challenge Level:

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

### Population Dynamics - Part 2

##### Stage: 5 Challenge Level:

Second in our series of problems on population dynamics for advanced students.

### Guessing the Graph

##### Stage: 4 Challenge Level:

Can you suggest a curve to fit some experimental data? Can you work out where the data might have come from?

### Population Dynamics - Part 3

##### Stage: 5 Challenge Level:

Third in our series of problems on population dynamics for advanced students.

### Predator - Prey Systems

##### Stage: 5 Challenge Level:

See how differential equations might be used to make a realistic model of a system containing predators and their prey.

### The Wrong Stats

##### Stage: 5 Challenge Level:

Why MUST these statistical statements probably be at least a little bit wrong?

### Spot the Card

##### Stage: 4 Challenge Level:

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

### Pdf Stories

##### Stage: 5 Challenge Level:

Invent scenarios which would give rise to these probability density functions.

### Population Dynamics

##### Stage: 5 Challenge Level:

This problem opens a major sequence of activities on the mathematics of population dynamics for advanced students.

### Stemnrich - the Physical World

##### Stage: 3 and 4 Challenge Level:

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

### Impuzzable

##### Stage: 5

This is about a fiendishly difficult jigsaw and how to solve it using a computer program.

### Bionrich

##### Stage: 4 and 5 Challenge Level:

bioNRICH is the area of the stemNRICH site devoted to the mathematics underlying the study of the biological sciences, designed to help develop the mathematics required to get the most from your. . . .

### Over-booking

##### Stage: 5 Challenge Level:

The probability that a passenger books a flight and does not turn up is 0.05. For an aeroplane with 400 seats how many tickets can be sold so that only 1% of flights are over-booked?

### Population Ecology Using Probability

##### Stage: 5 Challenge Level:

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

### Chemnrich

##### Stage: 4 and 5 Challenge Level:

chemNRICH is the area of the stemNRICH site devoted to the mathematics underlying the study of chemistry, designed to help develop the mathematics required to get the most from your study. . . .

### Population Dynamics - Part 6

##### Stage: 5 Challenge Level:

Sixth in our series of problems on population dynamics for advanced students.

### Population Dynamics - Part 4

##### Stage: 5 Challenge Level:

Fourth in our series of problems on population dynamics for advanced students.

### Population Dynamics - Part 5

##### Stage: 5 Challenge Level:

Fifth in our series of problems on population dynamics for advanced students.

### Designing Table Mats

##### Stage: 3 and 4 Challenge Level:

Formulate and investigate a simple mathematical model for the design of a table mat.

### Rocking Chairs, Railway Games and Rayboxes

##### Stage: 1, 2, 3, 4 and 5

In this article for teachers, Alan Parr looks at ways that mathematics teaching and learning can start from the useful and interesting things can we do with the subject, including. . . .

### Stonehenge

##### Stage: 5 Challenge Level:

Explain why, when moving heavy objects on rollers, the object moves twice as fast as the rollers. Try a similar experiment yourself.

### Drawing Doodles and Naming Knots

##### Stage: 2, 3, 4 and 5

This article for students introduces the idea of naming knots using numbers. You'll need some paper and something to write with handy!

##### Stage: 5 Challenge Level:

This is the section of stemNRICH devoted to the advanced applied mathematics underlying the study of the sciences at higher levels

### What's a Knot?

##### Stage: 2, 3 and 4 Challenge Level:

A brief video explaining the idea of a mathematical knot.

### An Introduction to Computer Programming and Mathematics

##### Stage: 5

This article explains the concepts involved in scientific mathematical computing. It will be very useful and interesting to anyone interested in computer programming or mathematics.

### FA Cup

##### Stage: 5 Challenge Level:

In four years 2001 to 2004 Arsenal have been drawn against Chelsea in the FA cup and have beaten Chelsea every time. What was the probability of this? Lots of fractions in the calculations!

### Logic, Truth Tables and Switching Circuits

##### Stage: 3, 4 and 5

Learn about the link between logical arguments and electronic circuits. Investigate the logical connectives by making and testing your own circuits and record your findings in truth tables.

### Overarch 2

##### Stage: 5 Challenge Level:

Bricks are 20cm long and 10cm high. How high could an arch be built without mortar on a flat horizontal surface, to overhang by 1 metre? How big an overhang is it possible to make like this?

### Shaping the Universe III - to Infinity and Beyond

##### Stage: 3 and 4

The third installment in our series on the shape of astronomical systems, this article explores galaxies and the universe beyond our solar system.

### Concrete Calculation

##### Stage: 4 Challenge Level:

The builders have dug a hole in the ground to be filled with concrete for the foundations of our garage. How many cubic metres of ready-mix concrete should the builders order to fill this hole to. . . .

### Escalator

##### Stage: 4 Challenge Level:

At Holborn underground station there is a very long escalator. Two people are in a hurry and so climb the escalator as it is moving upwards, thus adding their speed to that of the moving steps. . . .

### The Mean Game

##### Stage: 5

Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.

### The Use of Mathematics in Computer Games

##### Stage: 5

An account of how mathematics is used in computer games including geometry, vectors, transformations, 3D graphics, graph theory and simulations.

### Twenty20

##### Stage: 2, 3 and 4 Challenge Level:

Fancy a game of cricket? Here is a mathematical version you can play indoors without breaking any windows.

### Fixing the Odds

##### Stage: 4 Challenge Level:

You have two bags, four red balls and four white balls. You must put all the balls in the bags although you are allowed to have one bag empty. How should you distribute the balls between the two. . . .

### In Constantly Passing

##### Stage: 4 Challenge Level:

A car is travelling along a dual carriageway at constant speed. Every 3 minutes a bus passes going in the opposite direction, while every 6 minutes a bus passes the car travelling in the same. . . .

### Maximum Flow

##### Stage: 5 Challenge Level:

Given the graph of a supply network and the maximum capacity for flow in each section find the maximum flow across the network.

### Where to Land

##### Stage: 4 Challenge Level:

Chris is enjoying a swim but needs to get back for lunch. If she can swim at 3 m/s and run at 7m/sec, how far along the bank should she land in order to get back as quickly as possible?

### Investigating Epidemics

##### Stage: 3 and 4 Challenge Level:

Simple models which help us to investigate how epidemics grow and die out.