Invent scenarios which would give rise to these probability density functions.

This is our collection of tasks on the mathematical theme of 'Population Dynamics' for advanced students and those interested in mathematical modelling.

The probability that a passenger books a flight and does not turn up is 0.05. For an aeroplane with 400 seats how many tickets can be sold so that only 1% of flights are over-booked?

Why MUST these statistical statements probably be at least a little bit wrong?

At what positions and speeds can the bomb be dropped to destroy the dam?

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

Given the graph of a supply network and the maximum capacity for flow in each section find the maximum flow across the network.

Fancy a game of cricket? Here is a mathematical version you can play indoors without breaking any windows.

In four years 2001 to 2004 Arsenal have been drawn against Chelsea in the FA cup and have beaten Chelsea every time. What was the probability of this? Lots of fractions in the calculations!

This problem opens a major sequence of activities on the mathematics of population dynamics for advanced students.

Work in groups to try to create the best approximations to these physical quantities.

Look at the calculus behind the simple act of a car going over a step.

See how differential equations might be used to make a realistic model of a system containing predators and their prey.

This is the section of stemNRICH devoted to the advanced applied mathematics underlying the study of the sciences at higher levels

bioNRICH is the area of the stemNRICH site devoted to the mathematics underlying the study of the biological sciences, designed to help develop the mathematics required to get the most from your. . . .

A car is travelling along a dual carriageway at constant speed. Every 3 minutes a bus passes going in the opposite direction, while every 6 minutes a bus passes the car travelling in the same. . . .

In this article for teachers, Alan Parr looks at ways that mathematics teaching and learning can start from the useful and interesting things can we do with the subject, including. . . .

This is about a fiendishly difficult jigsaw and how to solve it using a computer program.

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

An account of how mathematics is used in computer games including geometry, vectors, transformations, 3D graphics, graph theory and simulations.

Sixth in our series of problems on population dynamics for advanced students.

Fifth in our series of problems on population dynamics for advanced students.

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

Formulate and investigate a simple mathematical model for the design of a table mat.

This article for students introduces the idea of naming knots using numbers. You'll need some paper and something to write with handy!

A brief video explaining the idea of a mathematical knot.

The builders have dug a hole in the ground to be filled with concrete for the foundations of our garage. How many cubic metres of ready-mix concrete should the builders order to fill this hole to. . . .

At Holborn underground station there is a very long escalator. Two people are in a hurry and so climb the escalator as it is moving upwards, thus adding their speed to that of the moving steps. . . .

Third in our series of problems on population dynamics for advanced students.

The third installment in our series on the shape of astronomical systems, this article explores galaxies and the universe beyond our solar system.

Second in our series of problems on population dynamics for advanced students.

Fourth in our series of problems on population dynamics for advanced students.

First in our series of problems on population dynamics for advanced students.

To win on a scratch card you have to uncover three numbers that add up to more than fifteen. What is the probability of winning a prize?

Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

Simple models which help us to investigate how epidemics grow and die out.

engNRICH is the area of the stemNRICH Advanced site devoted to the mathematics underlying the study of engineering

How many eggs should a bird lay to maximise the number of chicks that will hatch? An introduction to optimisation.

This article explains the concepts involved in scientific mathematical computing. It will be very useful and interesting to anyone interested in computer programming or mathematics.

See how the motion of the simple pendulum is not-so-simple after all.

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

Can you suggest a curve to fit some experimental data? Can you work out where the data might have come from?

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.

First of all, pick the number of times a week that you would like to eat chocolate. Multiply this number by 2...

Learn about the link between logical arguments and electronic circuits. Investigate the logical connectives by making and testing your own circuits and fill in the blanks in truth tables to record. . . .

An article demonstrating mathematically how various physical modelling assumptions affect the solution to the seemingly simple problem of the projectile.

The second in a series of articles on visualising and modelling shapes in the history of astronomy.

The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?