The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

Problem solving is at the heart of the NRICH site. All the problems give learners opportunities to learn, develop or use mathematical concepts and skills. Read here for more information.

First in our series of problems on population dynamics for advanced students.

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

Second in our series of problems on population dynamics for advanced students.

Two cyclists, practising on a track, pass each other at the starting line and go at constant speeds... Can you find lap times that are such that the cyclists will meet exactly half way round the. . . .

Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.

Fourth in our series of problems on population dynamics for advanced students.

Investigate circuits and record your findings in this simple introduction to truth tables and logic.

Invent scenarios which would give rise to these probability density functions.

See how differential equations might be used to make a realistic model of a system containing predators and their prey.

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .

Fancy a game of cricket? Here is a mathematical version you can play indoors without breaking any windows.

Learn about the link between logical arguments and electronic circuits. Investigate the logical connectives by making and testing your own circuits and fill in the blanks in truth tables to record. . . .

How do scores on dice and factors of polynomials relate to each other?

Third in our series of problems on population dynamics for advanced students.

This article for students introduces the idea of naming knots using numbers. You'll need some paper and something to write with handy!

If a is the radius of the axle, b the radius of each ball-bearing, and c the radius of the hub, why does the number of ball bearings n determine the ratio c/a? Find a formula for c/a in terms of n.

Explain why, when moving heavy objects on rollers, the object moves twice as fast as the rollers. Try a similar experiment yourself.

First of all, pick the number of times a week that you would like to eat chocolate. Multiply this number by 2...

The builders have dug a hole in the ground to be filled with concrete for the foundations of our garage. How many cubic metres of ready-mix concrete should the builders order to fill this hole to. . . .

This is our collection of tasks on the mathematical theme of 'Population Dynamics' for advanced students and those interested in mathematical modelling.

A brief video explaining the idea of a mathematical knot.

Fifth in our series of problems on population dynamics for advanced students.

Sixth in our series of problems on population dynamics for advanced students.

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

Learn about the link between logical arguments and electronic circuits. Investigate the logical connectives by making and testing your own circuits and record your findings in truth tables.

See how the motion of the simple pendulum is not-so-simple after all.

Work in groups to try to create the best approximations to these physical quantities.

bioNRICH is the area of the stemNRICH site devoted to the mathematics underlying the study of the biological sciences, designed to help develop the mathematics required to get the most from your. . . .

chemNRICH is the area of the stemNRICH site devoted to the mathematics underlying the study of chemistry, designed to help develop the mathematics required to get the most from your study. . . .

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

engNRICH is the area of the stemNRICH Advanced site devoted to the mathematics underlying the study of engineering

How many eggs should a bird lay to maximise the number of chicks that will hatch? An introduction to optimisation.

Can you suggest a curve to fit some experimental data? Can you work out where the data might have come from?

Look at the calculus behind the simple act of a car going over a step.

This problem opens a major sequence of activities on the mathematics of population dynamics for advanced students.

Formulate and investigate a simple mathematical model for the design of a table mat.

Simple models which help us to investigate how epidemics grow and die out.

In this article for teachers, Alan Parr looks at ways that mathematics teaching and learning can start from the useful and interesting things can we do with the subject, including. . . .

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.

Bricks are 20cm long and 10cm high. How high could an arch be built without mortar on a flat horizontal surface, to overhang by 1 metre? How big an overhang is it possible to make like this?

To win on a scratch card you have to uncover three numbers that add up to more than fifteen. What is the probability of winning a prize?

An account of how mathematics is used in computer games including geometry, vectors, transformations, 3D graphics, graph theory and simulations.

This is about a fiendishly difficult jigsaw and how to solve it using a computer program.