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#### Resources tagged with Logo similar to First Forward Into Logo 9: Stars:

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##### Other tags that relate to First Forward Into Logo 9: Stars
Recursion. Logic. Programming. Algorithms. chemistry. Practical Activity. sport. STEM - General. Logo. Angle properties of shapes.

### There are 46 results

Broad Topics > Information and Communications Technology > Logo

### First Forward Into Logo 9: Stars

##### Stage: 3, 4 and 5 Challenge Level:

Turn through bigger angles and draw stars with Logo.

### First Forward Into Logo 7: Angles of Polygons

##### Stage: 3, 4 and 5 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

### First Forward Into Logo 5: Pen Up, Pen Down

##### Stage: 2, 3 and 4 Challenge Level:

Learn about Pen Up and Pen Down in Logo

### First Forward Into Logo 8: More about Variables

##### Stage: 3, 4 and 5 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

### First Forward Into Logo 6: Variables and Procedures

##### Stage: 3, 4 and 5 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

### First Forward Into Logo 2: Polygons

##### Stage: 2, 3 and 4 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

### First Forward Into Logo 4: Circles

##### Stage: 2, 3 and 4 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

### First Forward Into Logo 12: Puzzling Sums

##### Stage: 3, 4 and 5 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

### First Forward Into Logo 11: Sequences

##### Stage: 3, 4 and 5 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

### Making Moiré Patterns

##### Stage: 3, 4 and 5 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

### First Forward Into Logo 1: Square Five

##### Stage: 2, 3 and 4 Challenge Level:

A Short introduction to using Logo. This is the first in a twelve part series.

### Logo

##### Stage: 2, 3, 4 and 5 Challenge Level:

This is a complete Logo development system which runs in the Flash Player. It can therefore be used to introduce Logo problems over the web without the need to refer readers to external. . . .

### First Forward Into Logo 10: Count up - Count Down

##### Stage: 3, 4 and 5 Challenge Level:

What happens when a procedure calls itself?

### LOGO Challenge - Recollection

##### Stage: 3, 4 and 5 Challenge Level:

Several procedures to think about but there are several things you can do to help yourself such as breaking the procedures down stepwise (rather than into smaller peices) What does the first line do?. . . .

### LOGO Challenge - Trees

##### Stage: 4 and 5 Challenge Level:

Recursion and the some beautiful results

### Weekly Challenge 20: the Olympic LOGO

##### Stage: 3, 4 and 5 Short Challenge Level:

A weekly challenge concerning drawing shapes algorithmically.

### LOGO Challenge - Blob

##### Stage: 4 and 5 Challenge Level:

Working with recursion. What is going on how does each iteration feen into the next? All within a geometric setting.

### Logo Challenge 3 - Star Square

##### Stage: 2, 3 and 4 Challenge Level:

Creating designs with squares - using the REPEAT command in LOGO. This requires some careful thought on angles

### LOGO Challenge 4 - Squares to Procedures

##### Stage: 3 and 4 Challenge Level:

This LOGO Challenge emphasises the idea of breaking down a problem into smaller manageable parts. Working on squares and angles.

### LOGO Challenge - Following On

##### Stage: 3, 4 and 5 Challenge Level:

Remember that you want someone following behind you to see where you went. Can yo work out how these patterns were created and recreate them?

### Flower Power

##### Stage: 3 and 4 Challenge Level:

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

### LOGO Challenge 12 - Concentric Circles

##### Stage: 3 and 4 Challenge Level:

Can you reproduce the design comprising a series of concentric circles? Test your understanding of the realtionship betwwn the circumference and diameter of a circle.

### LOGO Challenge 11 - More on Circles

##### Stage: 3 and 4 Challenge Level:

Thinking of circles as polygons with an infinite number of sides - but how does this help us with our understanding of the circumference of circle as pi x d? This challenge investigates. . . .

### LOGO Challenge - Tilings

##### Stage: 3 and 4 Challenge Level:

Three examples of particular tilings of the plane, namely those where - NOT all corners of the tile are vertices of the tiling. You might like to produce an elegant program to replicate one or all. . . .

### Schlafli Tessellations

##### Stage: 3, 4 and 5 Challenge Level:

are somewhat mundane they do pose a demanding challenge in terms of 'elegant' LOGO procedures. This problem considers the eight semi-regular tessellations which pose a demanding challenge in terms of. . . .

##### Stage: 3, 4 and 5

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

### LOGO Challenge 10 - Circles

##### Stage: 3 and 4 Challenge Level:

In LOGO circles can be described in terms of polygons with an infinite (in this case large number) of sides - investigate this definition further.

### LOGO Challenge 9 - Overlapping Polygons

##### Stage: 2, 3 and 4 Challenge Level:

This LOGO challenge starts by looking at 10-sided polygons then generalises the findings to any polygon, putting particular emphasis on external angles

### LOGO Challenge 6 - Triangles and Stars

##### Stage: 3 and 4 Challenge Level:

Recreating the designs in this challenge requires you to break a problem down into manageable chunks and use the relationships between triangles and hexagons. An exercise in detail and elegance.

### LOGO Challenge 1 - Star Square

##### Stage: 2, 3 and 4 Challenge Level:

Can you use LOGO to create this star pattern made from squares. Only basic LOGO knowledge needed.

### LOGO Challenge - the Humble Square

##### Stage: 2, 3 and 4 Challenge Level:

Look at how the pattern is built up - in that way you will know how to break the final pattern down into more manageable pieces.

### LOGO Challenge 7 - More Stars and Squares

##### Stage: 3 and 4 Challenge Level:

Can you use LOGO to create a systematic reproduction of a basic design? An introduction to variables in a familiar setting.

### LOGO Challenge 2 - Diamonds Are Forever

##### Stage: 2, 3 and 4 Challenge Level:

The challenge is to produce elegant solutions. Elegance here implies simplicity. The focus is on rhombi, in particular those formed by jointing two equilateral triangles along an edge.

##### Stage: 3 and 4 Challenge Level:

Using logo to investigate spirals

### LOGO Challenge 8 - Rhombi

##### Stage: 2, 3 and 4 Challenge Level:

Explore patterns based on a rhombus. How can you enlarge the pattern - or explode it?

### LOGO Challenge 5 - Patch

##### Stage: 3 and 4 Challenge Level:

Using LOGO, can you construct elegant procedures that will draw this family of 'floor coverings'?

### LOGO Challenge - Pentagram Pylons

##### Stage: 3, 4 and 5 Challenge Level:

Pentagram Pylons - can you elegantly recreate them? Or, the European flag in LOGO - what poses the greater problem?

### LOGO Challenge - the Logic of LOGO

##### Stage: 3 and 4 Challenge Level:

Just four procedures were used to produce a design. How was it done? Can you be systematic and elegant so that someone can follow your logic?

### Trees and Friezes

##### Stage: 3 Challenge Level:

This problem is based on the idea of building patterns using transformations.

### LOGO Challenge - Circles as Bugs

##### Stage: 3 and 4 Challenge Level:

Here are some circle bugs to try to replicate with some elegant programming, plus some sequences generated elegantly in LOGO.

### LOGO Challenge - Sequences and Pentagrams

##### Stage: 3, 4 and 5 Challenge Level:

Explore this how this program produces the sequences it does. What are you controlling when you change the values of the variables?

### Overlaid

##### Stage: 2, 3 and 4 Challenge Level:

Overlaying pentominoes can produce some effective patterns. Why not use LOGO to try out some of the ideas suggested here?

### LOGO Challenge - Triangles-squares-stars

##### Stage: 3 and 4 Challenge Level:

Can you recreate these designs? What are the basic units? What movement is required between each unit? Some elegant use of procedures will help - variables not essential.

### LOGO Challenge - Circles as Animals

##### Stage: 3 and 4 Challenge Level:

See if you can anticipate successive 'generations' of the two animals shown here.

### Friezes Using Logo

##### Stage: 3 Challenge Level:

Experimenting with variables and friezes.