How do scores on dice and factors of polynomials relate to each other?

This is an interactivity in which you have to sort into the correct order the steps in the proof of the formula for the sum of a geometric series.

Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!

A tool for generating random integers.

When number pyramids have a sequence on the bottom layer, some interesting patterns emerge...

Use this interactivity to sort out the steps of the proof of the formula for the sum of an arithmetic series. The 'thermometer' will tell you how you are doing

Can you work through these direct proofs, using our interactive proof sorters?

Give your further pure mathematics skills a workout with this interactive and reusable set of activities.

This is an interactivity in which you have to sort the steps in the completion of the square into the correct order to prove the formula for the solutions of quadratic equations.

The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?

Three equilateral triangles ABC, AYX and XZB are drawn with the point X a moveable point on AB. The points P, Q and R are the centres of the three triangles. What can you say about triangle PQR?

Prove Pythagoras' Theorem using enlargements and scale factors.

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

A spherical balloon lies inside a wire frame. How much do you need to deflate it to remove it from the frame if it remains a sphere?

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

Can you beat the computer in the challenging strategy game?

Make and prove a conjecture about the cyclic quadrilateral inscribed in a circle of radius r that has the maximum perimeter and the maximum area.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

To avoid losing think of another very well known game where the patterns of play are similar.

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.

With red and blue beads on a circular wire; 'put a red bead between any two of the same colour and a blue between different colours then remove the original beads'. Keep repeating this. What happens?

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

This resource contains interactive problems to support work on number sequences at Key Stage 4.

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

A collection of our favourite pictorial problems, one for each day of Advent.

Here is a chance to play a fractions version of the classic Countdown Game.

Practice your skills of measurement and estimation using this interactive measurement tool based around fascinating images from biology.

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

A weekly challenge concerning prime numbers.

Square It game for an adult and child. Can you come up with a way of always winning this game?

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

The classic vector racing game brought to a screen near you.

Practise your skills of proportional reasoning with this interactive haemocytometer.

Can you break down this conversion process into logical steps?

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

How good are you at finding the formula for a number pattern ?