A weekly challenge concerning prime numbers.

Which dilutions can you make using 10ml pipettes and 100ml measuring cylinders?

Can you fill in the mixed up numbers in this dilution calculation?

Can you locate these values on this interactive logarithmic scale?

Can you break down this conversion process into logical steps?

Give your further pure mathematics skills a workout with this interactive and reusable set of activities.

Which exact dilution ratios can you make using only 2 dilutions?

Which dilutions can you make using only 10ml pipettes?

Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!

Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

This resource contains interactive problems to support work on number sequences at Key Stage 4.

A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

Explore displacement/time and velocity/time graphs with this mouse motion sensor.

How do scores on dice and factors of polynomials relate to each other?

Practise your skills of proportional reasoning with this interactive haemocytometer.

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?

Have you seen this way of doing multiplication ?

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

A spherical balloon lies inside a wire frame. How much do you need to deflate it to remove it from the frame if it remains a sphere?

Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .

Can you beat the computer in the challenging strategy game?

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

To avoid losing think of another very well known game where the patterns of play are similar.

Use this interactivity to sort out the steps of the proof of the formula for the sum of an arithmetic series. The 'thermometer' will tell you how you are doing

With red and blue beads on a circular wire; 'put a red bead between any two of the same colour and a blue between different colours then remove the original beads'. Keep repeating this. What happens?

Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.

Make and prove a conjecture about the cyclic quadrilateral inscribed in a circle of radius r that has the maximum perimeter and the maximum area.

This is an interactivity in which you have to sort the steps in the completion of the square into the correct order to prove the formula for the solutions of quadratic equations.

This is an interactivity in which you have to sort into the correct order the steps in the proof of the formula for the sum of a geometric series.

When number pyramids have a sequence on the bottom layer, some interesting patterns emerge...

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

A tool for generating random integers.

A collection of our favourite pictorial problems, one for each day of Advent.

Square It game for an adult and child. Can you come up with a way of always winning this game?

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

The classic vector racing game brought to a screen near you.