This resources contains a series of interactivities designed to
support work on transformations at Key Stage 4.
Take any parallelogram and draw squares on the sides of the
parallelogram. What can you prove about the quadrilateral formed by
joining the centres of these squares?
Triangle ABC has equilateral triangles drawn on its edges. Points
P, Q and R are the centres of the equilateral triangles. What can
you prove about the triangle PQR?
Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?
A mathematically themed crossword.
This resource contains a range of problems and interactivities on
the theme of coordinates in two and three dimensions.
There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?
This set of resources for teachers offers interactive environments
to support work on loci at Key Stage 4.
Play countdown with vectors.
The interactive diagram has two labelled points, A and B. It is
designed to be used with the problem "Cushion Ball"
Can you give the coordinates of the vertices of the fifth point in
the patterm on this 3D grid?
This game challenges you to locate hidden triangles in The White
Box by firing rays and observing where the rays exit the Box.
Use Excel to explore multiplication of fractions.
A tool for generating random integers.
A collection of our favourite pictorial problems, one for each day
Use Excel to investigate the effect of translations around a number
Here is a chance to play a fractions version of the classic
Overlaying pentominoes can produce some effective patterns. Why not
use LOGO to try out some of the ideas suggested here?
Use an interactive Excel spreadsheet to investigate factors and
An Excel spreadsheet with an investigation.
Use an interactive Excel spreadsheet to explore number in this
Use an Excel to investigate division. Explore the relationships
between the process elements using an interactive spreadsheet.
Use Excel to practise adding and subtracting fractions.
Use an Excel spreadsheet to explore long multiplication.
A simple file for the Interactive whiteboard or PC screen,
demonstrating equivalent fractions.
Rotate a copy of the trapezium about the centre of the longest side
of the blue triangle to make a square. Find the area of the square
and then derive a formula for the area of the trapezium.
A group of interactive resources to support work on percentages Key
Match pairs of cards so that they have equivalent ratios.
An environment for exploring the properties of small groups.
An environment that enables you to investigate tessellations of
The classic vector racing game brought to a screen near you.
This resource contains interactive problems to support work on
number sequences at Key Stage 4.
Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.
A metal puzzle which led to some mathematical questions.
A java applet that takes you through the steps needed to solve a
Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.
How can we solve equations like 13x + 29y = 42 or 2x +4y = 13 with
the solutions x and y being integers? Read this article to find
Play a more cerebral countdown using complex numbers.
Play countdown with matrices
Help the bee to build a stack of blocks far enough to save his
friend trapped in the tower.
The aim of the game is to slide the green square from the top right
hand corner to the bottom left hand corner in the least number of
A counter is placed in the bottom right hand corner of a grid. You
toss a coin and move the star according to the following rules: ...
What is the probability that you end up in the top left-hand. . . .
To avoid losing think of another very well known game where the
patterns of play are similar.
Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over...
You win if all your cards end up in the trays before you run out of cards in. . . .
Practise your skills of proportional reasoning with this interactive haemocytometer.
Can you work out which spinners were used to generate the frequency charts?
Can you locate these values on this interactive logarithmic scale?
Balancing interactivity with springs and weights.
Investigate how logic gates work in circuits.
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.