Filter by: Content type: ALL Problems Articles Games Stage: All Stage 1&2 Stage 2&3 Stage 3&4 Stage 4&5 Challenge level:
Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?
Explore displacement/time and velocity/time graphs with this mouse motion sensor.
Can you break down this conversion process into logical steps?
Which dilutions can you make using only 10ml pipettes?
It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?
Can you fill in the mixed up numbers in this dilution calculation?
Which exact dilution ratios can you make using only 2 dilutions?
Which dilutions can you make using 10ml pipettes and 100ml measuring cylinders?
Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!
Can you locate these values on this interactive logarithmic scale?
How do scores on dice and factors of polynomials relate to each other?
Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.
A weekly challenge concerning prime numbers.
Practise your skills of proportional reasoning with this interactive haemocytometer.
The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?
Give your further pure mathematics skills a workout with this interactive and reusable set of activities.
A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum. . . .
Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.
Practice your skills of measurement and estimation using this interactive measurement tool based around fascinating images from biology.
Play a more cerebral countdown using complex numbers.
Play countdown with matrices
How good are you at finding the formula for a number pattern ?
Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .
To avoid losing think of another very well known game where the patterns of play are similar.
This is an interactivity in which you have to sort the steps in the completion of the square into the correct order to prove the formula for the solutions of quadratic equations.
A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .
A right-angled isosceles triangle is rotated about the centre point of a square. What can you say about the area of the part of the square covered by the triangle as it rotates?
Use Excel to explore multiplication of fractions.
There are 27 small cubes in a 3 x 3 x 3 cube, 54 faces being visible at any one time. Is it possible to reorganise these cubes so that by dipping the large cube into a pot of paint three times you. . . .
This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.
A tool for generating random integers.
Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.
Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?
Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .
Match the cards of the same value.
Make and prove a conjecture about the cyclic quadrilateral inscribed in a circle of radius r that has the maximum perimeter and the maximum area.
Can you beat the computer in the challenging strategy game?
This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.
A metal puzzle which led to some mathematical questions.
Balancing interactivity with springs and weights.
This resource contains interactive problems to support work on number sequences at Key Stage 4.
Investigate how logic gates work in circuits.
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.
A spherical balloon lies inside a wire frame. How much do you need to deflate it to remove it from the frame if it remains a sphere?
Here is a chance to play a fractions version of the classic Countdown Game.
The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.
Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.
Cellular is an animation that helps you make geometric sequences composed of square cells.
Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.
There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?