This resources contains a series of interactivities designed to support work on transformations at Key Stage 4.

Triangle ABC has equilateral triangles drawn on its edges. Points P, Q and R are the centres of the equilateral triangles. What can you prove about the triangle PQR?

Overlaying pentominoes can produce some effective patterns. Why not use LOGO to try out some of the ideas suggested here?

Take any parallelogram and draw squares on the sides of the parallelogram. What can you prove about the quadrilateral formed by joining the centres of these squares?

Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?

Give your further pure mathematics skills a workout with this interactive and reusable set of activities.

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

Here is a chance to play a fractions version of the classic Countdown Game.

Try ringing hand bells for yourself with interactive versions of Diagram 2 (Plain Hunt Minimus) and Diagram 3 described in the article 'Ding Dong Bell'.

How can we solve equations like 13x + 29y = 42 or 2x +4y = 13 with the solutions x and y being integers? Read this article to find out.

How good are you at finding the formula for a number pattern ?

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

This resource contains a range of problems and interactivities on the theme of coordinates in two and three dimensions.

Match pairs of cards so that they have equivalent ratios.

Rotate a copy of the trapezium about the centre of the longest side of the blue triangle to make a square. Find the area of the square and then derive a formula for the area of the trapezium.

Use Excel to explore multiplication of fractions.

A tool for generating random integers.

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.

A collection of our favourite pictorial problems, one for each day of Advent.

The interactive diagram has two labelled points, A and B. It is designed to be used with the problem "Cushion Ball"

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

Can you give the coordinates of the vertices of the fifth point in the patterm on this 3D grid?

Use an Excel spreadsheet to explore long multiplication.

A simple file for the Interactive whiteboard or PC screen, demonstrating equivalent fractions.

Use an interactive Excel spreadsheet to explore number in this exciting game!

Use an interactive Excel spreadsheet to investigate factors and multiples.

Use Excel to practise adding and subtracting fractions.

The classic vector racing game brought to a screen near you.

An environment that simulates a protractor carrying a right- angled triangle of unit hypotenuse.

Use Excel to investigate the effect of translations around a number grid.

An Excel spreadsheet with an investigation.

Use an Excel to investigate division. Explore the relationships between the process elements using an interactive spreadsheet.

Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

Square It game for an adult and child. Can you come up with a way of always winning this game?

Have you seen this way of doing multiplication ?

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

This is an interactivity in which you have to sort the steps in the completion of the square into the correct order to prove the formula for the solutions of quadratic equations.

To avoid losing think of another very well known game where the patterns of play are similar.

Can you locate these values on this interactive logarithmic scale?

Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.

A point P is selected anywhere inside an equilateral triangle. What can you say about the sum of the perpendicular distances from P to the sides of the triangle? Can you prove your conjecture?

Practise your skills of proportional reasoning with this interactive haemocytometer.

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.