You have 27 small cubes, 3 each of nine colours. Use the small cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of every colour.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Can you make a right-angled triangle on this peg-board by joining up three points round the edge?

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Square It game for an adult and child. Can you come up with a way of always winning this game?

The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three. Are there some numbers that are good to aim for?

Try ringing hand bells for yourself with interactive versions of Diagram 2 (Plain Hunt Minimus) and Diagram 3 described in the article 'Ding Dong Bell'.

Given the nets of 4 cubes with the faces coloured in 4 colours, build a tower so that on each vertical wall no colour is repeated, that is all 4 colours appear.

in how many ways can you place the numbers 1, 2, 3 … 9 in the nine regions of the Olympic Emblem (5 overlapping circles) so that the amount in each ring is the same?

Match pairs of cards so that they have equivalent ratios.

This resources contains a series of interactivities designed to support work on transformations at Key Stage 4.

On the 3D grid a strange (and deadly) animal is lurking. Using the tracking system can you locate this creature as quickly as possible?

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

Can you beat the computer in the challenging strategy game?

A metal puzzle which led to some mathematical questions.

Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.

To avoid losing think of another very well known game where the patterns of play are similar.

A right-angled isosceles triangle is rotated about the centre point of a square. What can you say about the area of the part of the square covered by the triangle as it rotates?

Can you put the 25 coloured tiles into the 5 x 5 square so that no column, no row and no diagonal line have tiles of the same colour in them?

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

There are 27 small cubes in a 3 x 3 x 3 cube, 54 faces being visible at any one time. Is it possible to reorganise these cubes so that by dipping the large cube into a pot of paint three times you. . . .

The opposite vertices of a square have coordinates (a,b) and (c,d). What are the coordinates of the other vertices?

P is a point on the circumference of a circle radius r which rolls, without slipping, inside a circle of radius 2r. What is the locus of P?

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.

Make and prove a conjecture about the cyclic quadrilateral inscribed in a circle of radius r that has the maximum perimeter and the maximum area.

A point P is selected anywhere inside an equilateral triangle. What can you say about the sum of the perpendicular distances from P to the sides of the triangle? Can you prove your conjecture?

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

Is this a fair game? How many ways are there of creating a fair game by adding odd and even numbers?

How good are you at finding the formula for a number pattern ?

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .

Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.

Find the frequency distribution for ordinary English, and use it to help you crack the code.

This resource contains interactive problems to support work on number sequences at Key Stage 4.

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

A spherical balloon lies inside a wire frame. How much do you need to deflate it to remove it from the frame if it remains a sphere?

A weekly challenge concerning prime numbers.