You have 27 small cubes, 3 each of nine colours. Use the small cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of every colour.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Can you make a right-angled triangle on this peg-board by joining up three points round the edge?

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Square It game for an adult and child. Can you come up with a way of always winning this game?

The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three. Are there some numbers that are good to aim for?

Try ringing hand bells for yourself with interactive versions of Diagram 2 (Plain Hunt Minimus) and Diagram 3 described in the article 'Ding Dong Bell'.

Given the nets of 4 cubes with the faces coloured in 4 colours, build a tower so that on each vertical wall no colour is repeated, that is all 4 colours appear.

in how many ways can you place the numbers 1, 2, 3 … 9 in the nine regions of the Olympic Emblem (5 overlapping circles) so that the amount in each ring is the same?

Match pairs of cards so that they have equivalent ratios.

This resources contains a series of interactivities designed to support work on transformations at Key Stage 4.

On the 3D grid a strange (and deadly) animal is lurking. Using the tracking system can you locate this creature as quickly as possible?

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

Can you beat the computer in the challenging strategy game?

A metal puzzle which led to some mathematical questions.

Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.

To avoid losing think of another very well known game where the patterns of play are similar.

A right-angled isosceles triangle is rotated about the centre point of a square. What can you say about the area of the part of the square covered by the triangle as it rotates?

Can you put the 25 coloured tiles into the 5 x 5 square so that no column, no row and no diagonal line have tiles of the same colour in them?

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

There are 27 small cubes in a 3 x 3 x 3 cube, 54 faces being visible at any one time. Is it possible to reorganise these cubes so that by dipping the large cube into a pot of paint three times you. . . .

The opposite vertices of a square have coordinates (a,b) and (c,d). What are the coordinates of the other vertices?

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.

P is a point on the circumference of a circle radius r which rolls, without slipping, inside a circle of radius 2r. What is the locus of P?

Use this interactivity to sort out the steps of the proof of the formula for the sum of an arithmetic series. The 'thermometer' will tell you how you are doing

Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

A tool for generating random integers.

A collection of our favourite pictorial problems, one for each day of Advent.

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

A weekly challenge concerning prime numbers.

An environment that simulates a protractor carrying a right- angled triangle of unit hypotenuse.

Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

Here is a chance to play a fractions version of the classic Countdown Game.

This set of resources for teachers offers interactive environments to support work on graphical interpretation at Key Stage 4.

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

How good are you at finding the formula for a number pattern ?

Practise your skills of proportional reasoning with this interactive haemocytometer.

This resource contains interactive problems to support work on number sequences at Key Stage 4.

Can you locate these values on this interactive logarithmic scale?