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#### Resources tagged with Interactivities similar to Shuffles:

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### There are 109 results

Broad Topics > Information and Communications Technology > Interactivities

### Shuffles

##### Stage: 5 Challenge Level:

An environment for exploring the properties of small groups.

### Sheffuls

##### Stage: 4 Challenge Level:

Discover a handy way to describe reorderings and solve our anagram in the process.

### Attractive Tablecloths

##### Stage: 4 Challenge Level:

Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?

### Napoleon's Theorem

##### Stage: 4 and 5 Challenge Level:

Triangle ABC has equilateral triangles drawn on its edges. Points P, Q and R are the centres of the equilateral triangles. What can you prove about the triangle PQR?

### Overlaid

##### Stage: 2, 3 and 4 Challenge Level:

Overlaying pentominoes can produce some effective patterns. Why not use LOGO to try out some of the ideas suggested here?

### Cubic Rotations

##### Stage: 4 Challenge Level:

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

### Thebault's Theorem

##### Stage: 5 Challenge Level:

Take any parallelogram and draw squares on the sides of the parallelogram. What can you prove about the quadrilateral formed by joining the centres of these squares?

### Guesswork

##### Stage: 4 Challenge Level:

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

### Tracking Points

##### Stage: 4 Challenge Level:

Can you give the coordinates of the vertices of the fifth point in the patterm on this 3D grid?

### Cushion Ball Interactivity

##### Stage: 4 Challenge Level:

The interactive diagram has two labelled points, A and B. It is designed to be used with the problem "Cushion Ball"

### Factors and Multiples - Secondary Resources

##### Stage: 3 and 4 Challenge Level:

A collection of resources to support work on Factors and Multiples at Secondary level.

### Loci Resources

##### Stage: 4 Challenge Level:

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

### Modular Knights

##### Stage: 5 Challenge Level:

Try to move the knight to visit each square once and return to the starting point on this unusual chessboard.

### Proof Sorter - the Square Root of 2 Is Irrational

##### Stage: 5 Challenge Level:

Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.

##### Stage: 4 Challenge Level:

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

### A Tilted Square

##### Stage: 4 Challenge Level:

The opposite vertices of a square have coordinates (a,b) and (c,d). What are the coordinates of the other vertices?

### Card Game (a Simple Version of Clock Patience)

##### Stage: 4 Challenge Level:

Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .

### Complex Countdown

##### Stage: 5 Challenge Level:

Play a more cerebral countdown using complex numbers.

### Tessellation Interactivity

##### Stage: 2, 3 and 4 Challenge Level:

An environment that enables you to investigate tessellations of regular polygons

### Cushion Ball

##### Stage: 5 Challenge Level:

The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?

### Lost on Alpha Prime

##### Stage: 4 Challenge Level:

On the 3D grid a strange (and deadly) animal is lurking. Using the tracking system can you locate this creature as quickly as possible?

### Balances and Springs

##### Stage: 4 Challenge Level:

Balancing interactivity with springs and weights.

### Simple Counting Machine

##### Stage: 3 and 4 Challenge Level:

Can you set the logic gates so that the number of bulbs which are on is the same as the number of switches which are on?

### Circuit Maker

##### Stage: 3, 4 and 5 Challenge Level:

Investigate how logic gates work in circuits.

### Got a Strategy for Last Biscuit?

##### Stage: 3 and 4 Challenge Level:

Can you beat the computer in the challenging strategy game?

### Mesh

##### Stage: 5 Challenge Level:

A spherical balloon lies inside a wire frame. How much do you need to deflate it to remove it from the frame if it remains a sphere?

### Changing Places

##### Stage: 4 Challenge Level:

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

### Flower

##### Stage: 5 Challenge Level:

Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.

### Square It

##### Stage: 3 and 4 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

### Slippage

##### Stage: 4 Challenge Level:

A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .

### Fractions and Percentages Card Game

##### Stage: 3 and 4 Challenge Level:

Match the cards of the same value.

### Cyclic Triangles

##### Stage: 5 Challenge Level:

Make and prove a conjecture about the cyclic quadrilateral inscribed in a circle of radius r that has the maximum perimeter and the maximum area.

### Spot the Card

##### Stage: 4 Challenge Level:

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

##### Stage: 2, 3 and 4 Challenge Level:

A metal puzzle which led to some mathematical questions.

### A Question of Scale

##### Stage: 4 Challenge Level:

Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?

### Lottery Simulator

##### Stage: 2, 3 and 4 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

### Interactive Workout - Further

##### Stage: 5 Challenge Level:

Give your further pure mathematics skills a workout with this interactive and reusable set of activities.

### Interactive Workout - Mathmo

##### Stage: 5 Short Challenge Level:

Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!

### White Box

##### Stage: 2, 3, 4 and 5 Challenge Level:

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

### Dice and Spinners Environment

##### Stage: 1, 2, 3, 4 and 5 Challenge Level:

A tool for generating random integers.

### Weekly Challenge 44: Prime Counter

##### Stage: 5 Challenge Level:

A weekly challenge concerning prime numbers.

### Vector Countdown

##### Stage: 5 Challenge Level:

Play countdown with vectors.

### Estimating Angles

##### Stage: 2, 3 and 4 Challenge Level:

How good are you at estimating angles?

### Factors and Multiples Game

##### Stage: 2, 3 and 4 Challenge Level:

A game in which players take it in turns to choose a number. Can you block your opponent?

### Red or Black Spinner

##### Stage: Early years, 1, 2, 3 and 4 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

### Vector Racer

##### Stage: 2, 3 and 4 Challenge Level:

The classic vector racing game brought to a screen near you.

### Matrix Countdown

##### Stage: 5 Challenge Level:

Play countdown with matrices