Filter by: Content type: ALL Problems Articles Games Stage: All Stage 1&2 Stage 2&3 Stage 3&4 Stage 4&5 Challenge level:
This is an interactivity in which you have to sort the steps in the completion of the square into the correct order to prove the formula for the solutions of quadratic equations.
To avoid losing think of another very well known game where the patterns of play are similar.
Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.
Can you discover whether this is a fair game?
Show that for any triangle it is always possible to construct 3 touching circles with centres at the vertices. Is it possible to construct touching circles centred at the vertices of any polygon?
The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.
This is an interactivity in which you have to sort into the correct order the steps in the proof of the formula for the sum of a geometric series.
Can you work through these direct proofs, using our interactive proof sorters?
Take any parallelogram and draw squares on the sides of the parallelogram. What can you prove about the quadrilateral formed by joining the centres of these squares?
Make and prove a conjecture about the cyclic quadrilateral inscribed in a circle of radius r that has the maximum perimeter and the maximum area.
When number pyramids have a sequence on the bottom layer, some interesting patterns emerge...
Play a more cerebral countdown using complex numbers.
Prove Pythagoras Theorem using enlargements and scale factors.
Rotate a copy of the trapezium about the centre of the longest side of the blue triangle to make a square. Find the area of the square and then derive a formula for the area of the trapezium.
A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .
Triangle ABC has equilateral triangles drawn on its edges. Points P, Q and R are the centres of the equilateral triangles. What can you prove about the triangle PQR?
How good are you at finding the formula for a number pattern ?
Use this interactivity to sort out the steps of the proof of the formula for the sum of an arithmetic series. The 'thermometer' will tell you how you are doing
Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?
The opposite vertices of a square have coordinates (a,b) and (c,d). What are the coordinates of the other vertices?
Three equilateral triangles ABC, AYX and XZB are drawn with the point X a moveable point on AB. The points P, Q and R are the centres of the three triangles. What can you say about triangle PQR?
A point P is selected anywhere inside an equilateral triangle. What can you say about the sum of the perpendicular distances from P to the sides of the triangle? Can you prove your conjecture?
Find the vertices of a pentagon given the midpoints of its sides.
Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .
There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.
Can you beat the computer in the challenging strategy game?
Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.
A spherical balloon lies inside a wire frame. How much do you need to deflate it to remove it from the frame if it remains a sphere?
Have you seen this way of doing multiplication ?
Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?
An Excel spreadsheet with an investigation.
If you continue the pattern, can you predict what each of the following areas will be? Try to explain your prediction.
A java applet that takes you through the steps needed to solve a Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.
This set of resources for teachers offers interactive environments to support work on graphical interpretation at Key Stage 4.
A group of interactive resources to support work on percentages Key Stage 4.
P is a point on the circumference of a circle radius r which rolls, without slipping, inside a circle of radius 2r. What is the locus of P?
An environment that simulates a protractor carrying a right- angled triangle of unit hypotenuse.
Match the cards of the same value.
A metal puzzle which led to some mathematical questions.
A weekly challenge concerning prime numbers.
Give your further pure mathematics skills a workout with this interactive and reusable set of activities.
Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.
Use an Excel to investigate division. Explore the relationships between the process elements using an interactive spreadsheet.
Play countdown with vectors.
A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .
The classic vector racing game brought to a screen near you.
Play countdown with matrices
Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!
This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.