Filter by: Content type: ALL Problems Articles Games Stage: All Stage 1&2 Stage 2&3 Stage 3&4 Stage 4&5 Challenge level:
Take any parallelogram and draw squares on the sides of the parallelogram. What can you prove about the quadrilateral formed by joining the centres of these squares?
Triangle ABC has equilateral triangles drawn on its edges. Points P, Q and R are the centres of the equilateral triangles. What can you prove about the triangle PQR?
Use an interactive Excel spreadsheet to explore number in this exciting game!
This resource contains a range of problems and interactivities on the theme of coordinates in two and three dimensions.
A simple file for the Interactive whiteboard or PC screen, demonstrating equivalent fractions.
Use an Excel spreadsheet to explore long multiplication.
Use an interactive Excel spreadsheet to investigate factors and multiples.
A tool for generating random integers.
Use an Excel to investigate division. Explore the relationships between the process elements using an interactive spreadsheet.
A mathematically themed crossword.
The interactive diagram has two labelled points, A and B. It is designed to be used with the problem "Cushion Ball"
Here is a chance to play a fractions version of the classic Countdown Game.
This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.
Use Excel to practise adding and subtracting fractions.
Use Excel to investigate the effect of translations around a number grid.
This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.
An Excel spreadsheet with an investigation.
A collection of our favourite pictorial problems, one for each day of Advent.
Can you give the coordinates of the vertices of the fifth point in the patterm on this 3D grid?
Use Excel to explore multiplication of fractions.
The classic vector racing game brought to a screen near you.
An environment that enables you to investigate tessellations of regular polygons
A metal puzzle which led to some mathematical questions.
This resources contains a series of interactivities designed to support work on transformations at Key Stage 4.
Match pairs of cards so that they have equivalent ratios.
To avoid losing think of another very well known game where the patterns of play are similar.
Show that for any triangle it is always possible to construct 3 touching circles with centres at the vertices. Is it possible to construct touching circles centred at the vertices of any polygon?
This resource contains interactive problems to support work on number sequences at Key Stage 4.
Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.
A group of interactive resources to support work on percentages Key Stage 4.
A java applet that takes you through the steps needed to solve a Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.
Play countdown with vectors.
Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?
There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?
Play countdown with matrices
Play a more cerebral countdown using complex numbers.
There are 27 small cubes in a 3 x 3 x 3 cube, 54 faces being visible at any one time. Is it possible to reorganise these cubes so that by dipping the large cube into a pot of paint three times you. . . .
A spherical balloon lies inside a wire frame. How much do you need to deflate it to remove it from the frame if it remains a sphere?
Can you beat the computer in the challenging strategy game?
Make and prove a conjecture about the cyclic quadrilateral inscribed in a circle of radius r that has the maximum perimeter and the maximum area.
Match the cards of the same value.
How good are you at finding the formula for a number pattern ?
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.
Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .
Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.
The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.
Can you locate these values on this interactive logarithmic scale?
Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.
Discover a handy way to describe reorderings and solve our anagram in the process.
A collection of resources to support work on Factors and Multiples at Secondary level.