This resources contains a series of interactivities designed to
support work on transformations at Key Stage 4.
Play countdown with matrices
Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?
The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?
Overlaying pentominoes can produce some effective patterns. Why not
use LOGO to try out some of the ideas suggested here?
There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?
Triangle ABC has equilateral triangles drawn on its edges. Points
P, Q and R are the centres of the equilateral triangles. What can
you prove about the triangle PQR?
Take any parallelogram and draw squares on the sides of the
parallelogram. What can you prove about the quadrilateral formed by
joining the centres of these squares?
Play countdown with vectors.
The interactive diagram has two labelled points, A and B. It is
designed to be used with the problem "Cushion Ball"
An environment for exploring the properties of small groups.
This resource contains a range of problems and interactivities on
the theme of coordinates in two and three dimensions.
How can we solve equations like 13x + 29y = 42 or 2x +4y = 13 with
the solutions x and y being integers? Read this article to find
Try ringing hand bells for yourself with interactive versions of
Diagram 2 (Plain Hunt Minimus) and Diagram 3 described in the
article 'Ding Dong Bell'.
The classic vector racing game brought to a screen near you.
A mathematically themed crossword.
Match pairs of cards so that they have equivalent ratios.
Use Excel to explore multiplication of fractions.
A collection of our favourite pictorial problems, one for each day
A tool for generating random integers.
This game challenges you to locate hidden triangles in The White
Box by firing rays and observing where the rays exit the Box.
Play a more cerebral countdown using complex numbers.
Here is a chance to play a fractions version of the classic
This resource contains interactive problems to support work on
number sequences at Key Stage 4.
Can you give the coordinates of the vertices of the fifth point in
the patterm on this 3D grid?
Rotate a copy of the trapezium about the centre of the longest side
of the blue triangle to make a square. Find the area of the square
and then derive a formula for the area of the trapezium.
This set of resources for teachers offers interactive environments
to support work on loci at Key Stage 4.
On the 3D grid a strange (and deadly) animal is lurking. Using the tracking system can you locate this creature as quickly as possible?
The opposite vertices of a square have coordinates (a,b) and (c,d). What are the coordinates of the other vertices?
Use an Excel spreadsheet to explore long multiplication.
A simple file for the Interactive whiteboard or PC screen,
demonstrating equivalent fractions.
An Excel spreadsheet with an investigation.
Use Excel to practise adding and subtracting fractions.
Use an interactive Excel spreadsheet to investigate factors and
Use an interactive Excel spreadsheet to explore number in this
Use Excel to investigate the effect of translations around a number
Use an Excel to investigate division. Explore the relationships
between the process elements using an interactive spreadsheet.
Help the bee to build a stack of blocks far enough to save his
friend trapped in the tower.
A java applet that takes you through the steps needed to solve a
Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.
Place a red counter in the top left corner of a 4x4 array, which is
covered by 14 other smaller counters, leaving a gap in the bottom
right hand corner (HOME). What is the smallest number of moves. . . .
How good are you at finding the formula for a number pattern ?
Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.
Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?
Balancing interactivity with springs and weights.
A spherical balloon lies inside a wire frame. How much do you need
to deflate it to remove it from the frame if it remains a sphere?
Investigate how logic gates work in circuits.
Make and prove a conjecture about the cyclic quadrilateral
inscribed in a circle of radius r that has the maximum perimeter and the maximum area.
Can you beat the computer in the challenging strategy game?
Match the cards of the same value.