Play a more cerebral countdown using complex numbers.
Triangle ABC has equilateral triangles drawn on its edges. Points
P, Q and R are the centres of the equilateral triangles. What can
you prove about the triangle PQR?
The classic vector racing game brought to a screen near you.
Take any parallelogram and draw squares on the sides of the
parallelogram. What can you prove about the quadrilateral formed by
joining the centres of these squares?
A mathematically themed crossword.
Help the bee to build a stack of blocks far enough to save his
friend trapped in the tower.
This resource contains a range of problems and interactivities on
the theme of coordinates in two and three dimensions.
Give your further pure mathematics skills a workout with this interactive and reusable set of activities.
This resources contains a series of interactivities designed to
support work on transformations at Key Stage 4.
How can we solve equations like 13x + 29y = 42 or 2x +4y = 13 with
the solutions x and y being integers? Read this article to find
Match pairs of cards so that they have equivalent ratios.
There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?
Here is a chance to play a fractions version of the classic
A tool for generating random integers.
Use Excel to explore multiplication of fractions.
Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?
This game challenges you to locate hidden triangles in The White
Box by firing rays and observing where the rays exit the Box.
A collection of our favourite pictorial problems, one for each day
Can you give the coordinates of the vertices of the fifth point in
the patterm on this 3D grid?
The interactive diagram has two labelled points, A and B. It is
designed to be used with the problem "Cushion Ball"
Overlaying pentominoes can produce some effective patterns. Why not
use LOGO to try out some of the ideas suggested here?
Use Excel to practise adding and subtracting fractions.
Use an interactive Excel spreadsheet to investigate factors and
A simple file for the Interactive whiteboard or PC screen,
demonstrating equivalent fractions.
An Excel spreadsheet with an investigation.
Play countdown with vectors.
How good are you at finding the formula for a number pattern ?
An environment that simulates a protractor carrying a right- angled
triangle of unit hypotenuse.
Use an interactive Excel spreadsheet to explore number in this
Use an Excel spreadsheet to explore long multiplication.
Use Excel to investigate the effect of translations around a number
This set of resources for teachers offers interactive environments
to support work on loci at Key Stage 4.
Use an Excel to investigate division. Explore the relationships
between the process elements using an interactive spreadsheet.
This is an interactivity in which you have to sort the steps in the
completion of the square into the correct order to prove the
formula for the solutions of quadratic equations.
This resource contains interactive problems to support work on
number sequences at Key Stage 4.
To avoid losing think of another very well known game where the
patterns of play are similar.
Can you locate these values on this interactive logarithmic scale?
Start with any number of counters in any number of piles. 2 players
take it in turns to remove any number of counters from a single
pile. The winner is the player to take the last counter.
Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.
Can you beat Piggy in this simple dice game? Can you figure out
Piggy's strategy, and is there a better one?
Can you work out which spinners were used to generate the frequency charts?
Balancing interactivity with springs and weights.
Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over...
You win if all your cards end up in the trays before you run out of cards in. . . .
A counter is placed in the bottom right hand corner of a grid. You
toss a coin and move the star according to the following rules: ...
What is the probability that you end up in the top left-hand. . . .
Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.
If you continue the pattern, can you predict what each of the following areas will be? Try to explain your prediction.
Practise your skills of proportional reasoning with this interactive haemocytometer.
Can you beat the computer in the challenging strategy game?