Which exact dilution ratios can you make using only 2 dilutions?
Can you fill in the mixed up numbers in this dilution calculation?
Which dilutions can you make using 10ml pipettes and 100ml
Which dilutions can you make using only 10ml pipettes?
Can you break down this conversion process into logical steps?
Can you coach your rowing eight to win?
Practise your skills of proportional reasoning with this interactive haemocytometer.
Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?
Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.
A group of interactive resources to support work on percentages Key
Meg and Mo need to hang their marbles so that they balance. Use the
interactivity to experiment and find out what they need to do.
Interactive game. Set your own level of challenge, practise your table skills and beat your previous best score.
Practise your diamond mining skills and your x,y coordination in this homage to Pacman.
Learn how to use the Shuffles interactivity by running through these tutorial demonstrations.
Can you spot the similarities between this game and other games you
know? The aim is to choose 3 numbers that total 15.
A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum. . . .
It is possible to identify a particular card out of a pack of 15
with the use of some mathematical reasoning. What is this reasoning
and can it be applied to other numbers of cards?
Meg and Mo still need to hang their marbles so that they balance,
but this time the constraints are different. Use the interactivity
to experiment and find out what they need to do.
Explore displacement/time and velocity/time graphs with this mouse
Match the cards of the same value.
An activity based on the game 'Pelmanism'. Set your own level of challenge and beat your own previous best score.
How many different triangles can you make which consist of the
centre point and two of the points on the edge? Can you work out
each of their angles?
Mo has left, but Meg is still experimenting. Use the interactivity
to help you find out how she can alter her pouch of marbles and
still keep the two pouches balanced.
Find the frequency distribution for ordinary English, and use it to help you crack the code.
Use this animation to experiment with lotteries. Choose how many
balls to match, how many are in the carousel, and how many draws to
make at once.
A game for 1 person to play on screen. Practise your number bonds
whilst improving your memory
Carry out some time trials and gather some data to help you decide
on the best training regime for your rowing crew.
Imagine picking up a bow and some arrows and attempting to hit the
target a few times. Can you work out the settings for the sight
that give you the best chance of gaining a high score?
Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.
Euler discussed whether or not it was possible to stroll around Koenigsberg crossing each of its seven bridges exactly once. Experiment with different numbers of islands and bridges.
A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.
Two circles of equal radius touch at P. One circle is fixed whilst the other moves, rolling without slipping, all the way round. How many times does the moving coin revolve before returning to P?
Start with any number of counters in any number of piles. 2 players
take it in turns to remove any number of counters from a single
pile. The winner is the player to take the last counter.
We can show that (x + 1)² = x² + 2x + 1 by considering
the area of an (x + 1) by (x + 1) square. Show in a similar way
that (x + 2)² = x² + 4x + 4
A game for 2 players. Can be played online. One player has 1 red
counter, the other has 4 blue. The red counter needs to reach the
other side, and the blue needs to trap the red.
Place a red counter in the top left corner of a 4x4 array, which is
covered by 14 other smaller counters, leaving a gap in the bottom
right hand corner (HOME). What is the smallest number of moves. . . .
What are the areas of these triangles? What do you notice? Can you generalise to other "families" of triangles?
It's easy to work out the areas of most squares that we meet, but
what if they were tilted?
Do you know how to find the area of a triangle? You can count the
squares. What happens if we turn the triangle on end? Press the
button and see. Try counting the number of units in the triangle
now. . . .
The classic vector racing game brought to a screen near you.
A circle rolls around the outside edge of a square so that its circumference always touches the edge of the square. Can you describe the locus of the centre of the circle?
Show how this pentagonal tile can be used to tile the plane and
describe the transformations which map this pentagon to its images
in the tiling.
To avoid losing think of another very well known game where the
patterns of play are similar.
This problem is about investigating whether it is possible to start at one vertex of a platonic solid and visit every other vertex once only returning to the vertex you started at.
A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .
A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.
A counter is placed in the bottom right hand corner of a grid. You
toss a coin and move the star according to the following rules: ...
What is the probability that you end up in the top left-hand. . . .
A red square and a blue square overlap so that the corner of the red square rests on the centre of the blue square. Show that, whatever the orientation of the red square, it covers a quarter of the. . . .
This is an interactivity in which you have to sort the steps in the
completion of the square into the correct order to prove the
formula for the solutions of quadratic equations.
Can you beat Piggy in this simple dice game? Can you figure out
Piggy's strategy, and is there a better one?