This interactivity invites you to make conjectures and explore probabilities of outcomes related to two independent events.

Can you work out which spinners were used to generate the frequency charts?

Six balls of various colours are randomly shaken into a trianglular arrangement. What is the probability of having at least one red in the corner?

Is this a fair game? How many ways are there of creating a fair game by adding odd and even numbers?

Identical discs are flipped in the air. You win if all of the faces show the same colour. Can you calculate the probability of winning with n discs?

7 balls are shaken in a container. You win if the two blue balls touch. What is the probability of winning?

Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

in how many ways can you place the numbers 1, 2, 3 … 9 in the nine regions of the Olympic Emblem (5 overlapping circles) so that the amount in each ring is the same?

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

This article gives you a few ideas for understanding the Got It! game and how you might find a winning strategy.

Can you locate the lost giraffe? Input coordinates to help you search and find the giraffe in the fewest guesses.

Find all the ways of placing the numbers 1 to 9 on a W shape, with 3 numbers on each leg, so that each set of 3 numbers has the same total.

Learn how to use the Shuffles interactivity by running through these tutorial demonstrations.

Meg and Mo still need to hang their marbles so that they balance, but this time the constraints are different. Use the interactivity to experiment and find out what they need to do.

How many different triangles can you make which consist of the centre point and two of the points on the edge? Can you work out each of their angles?

Interactive game. Set your own level of challenge, practise your table skills and beat your previous best score.

Carry out some time trials and gather some data to help you decide on the best training regime for your rowing crew.

Imagine picking up a bow and some arrows and attempting to hit the target a few times. Can you work out the settings for the sight that give you the best chance of gaining a high score?

Mo has left, but Meg is still experimenting. Use the interactivity to help you find out how she can alter her pouch of marbles and still keep the two pouches balanced.

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

Find the frequency distribution for ordinary English, and use it to help you crack the code.

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

A tool for generating random integers.

Here is a chance to play a version of the classic Countdown Game.

What is the relationship between the angle at the centre and the angles at the circumference, for angles which stand on the same arc? Can you prove it?

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

A game for 1 person to play on screen. Practise your number bonds whilst improving your memory

An activity based on the game 'Pelmanism'. Set your own level of challenge and beat your own previous best score.

Meg and Mo need to hang their marbles so that they balance. Use the interactivity to experiment and find out what they need to do.

When number pyramids have a sequence on the bottom layer, some interesting patterns emerge...

Two engines, at opposite ends of a single track railway line, set off towards one another just as a fly, sitting on the front of one of the engines, sets off flying along the railway line...

What are the areas of these triangles? What do you notice? Can you generalise to other "families" of triangles?

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

Try entering different sets of numbers in the number pyramids. How does the total at the top change?

Triangle numbers can be represented by a triangular array of squares. What do you notice about the sum of identical triangle numbers?

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

A red square and a blue square overlap so that the corner of the red square rests on the centre of the blue square. Show that, whatever the orientation of the red square, it covers a quarter of the. . . .

This is an interactivity in which you have to sort the steps in the completion of the square into the correct order to prove the formula for the solutions of quadratic equations.

This problem is about investigating whether it is possible to start at one vertex of a platonic solid and visit every other vertex once only returning to the vertex you started at.

To avoid losing think of another very well known game where the patterns of play are similar.

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Show how this pentagonal tile can be used to tile the plane and describe the transformations which map this pentagon to its images in the tiling.

We can show that (x + 1)² = x² + 2x + 1 by considering the area of an (x + 1) by (x + 1) square. Show in a similar way that (x + 2)² = x² + 4x + 4