Is this a fair game? How many ways are there of creating a fair game by adding odd and even numbers?

Can you work out which spinners were used to generate the frequency charts?

This interactivity invites you to make conjectures and explore probabilities of outcomes related to two independent events.

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

Identical discs are flipped in the air. You win if all of the faces show the same colour. Can you calculate the probability of winning with n discs?

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

7 balls are shaken in a container. You win if the two blue balls touch. What is the probability of winning?

Which exact dilution ratios can you make using only 2 dilutions?

A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

Six balls of various colours are randomly shaken into a trianglular arrangement. What is the probability of having at least one red in the corner?

Can you fill in the mixed up numbers in this dilution calculation?

Can you break down this conversion process into logical steps?

Which dilutions can you make using 10ml pipettes and 100ml measuring cylinders?

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

The interactive diagram has two labelled points, A and B. It is designed to be used with the problem "Cushion Ball"

Can you set the logic gates so that the number of bulbs which are on is the same as the number of switches which are on?

Explore displacement/time and velocity/time graphs with this mouse motion sensor.

Meg and Mo still need to hang their marbles so that they balance, but this time the constraints are different. Use the interactivity to experiment and find out what they need to do.

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Meg and Mo need to hang their marbles so that they balance. Use the interactivity to experiment and find out what they need to do.

This resource contains a range of problems and interactivities on the theme of coordinates in two and three dimensions.

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

On the 3D grid a strange (and deadly) animal is lurking. Using the tracking system can you locate this creature as quickly as possible?

A right-angled isosceles triangle is rotated about the centre point of a square. What can you say about the area of the part of the square covered by the triangle as it rotates?

There are 27 small cubes in a 3 x 3 x 3 cube, 54 faces being visible at any one time. Is it possible to reorganise these cubes so that by dipping the large cube into a pot of paint three times you. . . .

Euler discussed whether or not it was possible to stroll around Koenigsberg crossing each of its seven bridges exactly once. Experiment with different numbers of islands and bridges.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

To avoid losing think of another very well known game where the patterns of play are similar.

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

Two engines, at opposite ends of a single track railway line, set off towards one another just as a fly, sitting on the front of one of the engines, sets off flying along the railway line...

Learn how to use the Shuffles interactivity by running through these tutorial demonstrations.

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

What is the relationship between the angle at the centre and the angles at the circumference, for angles which stand on the same arc? Can you prove it?

Can you give the coordinates of the vertices of the fifth point in the patterm on this 3D grid?

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Can you locate the lost giraffe? Input coordinates to help you search and find the giraffe in the fewest guesses.

Work out how to light up the single light. What's the rule?

Practice your skills of measurement and estimation using this interactive measurement tool based around fascinating images from biology.

A group of interactive resources to support work on percentages Key Stage 4.

A game for 1 person to play on screen. Practise your number bonds whilst improving your memory

P is a point on the circumference of a circle radius r which rolls, without slipping, inside a circle of radius 2r. What is the locus of P?

Carry out some time trials and gather some data to help you decide on the best training regime for your rowing crew.

A java applet that takes you through the steps needed to solve a Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.

Overlaying pentominoes can produce some effective patterns. Why not use LOGO to try out some of the ideas suggested here?

Mo has left, but Meg is still experimenting. Use the interactivity to help you find out how she can alter her pouch of marbles and still keep the two pouches balanced.