Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects its vertical and horizontal movement at each stage.

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects the distance it travels at each stage.

Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?

Practice your skills of measurement and estimation using this interactive measurement tool based around fascinating images from biology.

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects its speed at each stage.

Two engines, at opposite ends of a single track railway line, set off towards one another just as a fly, sitting on the front of one of the engines, sets off flying along the railway line...

Which dilutions can you make using only 10ml pipettes?

This set of resources for teachers offers interactive environments to support work on graphical interpretation at Key Stage 4.

Practise your skills of proportional reasoning with this interactive haemocytometer.

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

Can you give the coordinates of the vertices of the fifth point in the patterm on this 3D grid?

Euler discussed whether or not it was possible to stroll around Koenigsberg crossing each of its seven bridges exactly once. Experiment with different numbers of islands and bridges.

A group of interactive resources to support work on percentages Key Stage 4.

Explore displacement/time and velocity/time graphs with this mouse motion sensor.

Which exact dilution ratios can you make using only 2 dilutions?

You can move the 4 pieces of the jigsaw and fit them into both outlines. Explain what has happened to the missing one unit of area.

A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .

Can you break down this conversion process into logical steps?

Which dilutions can you make using 10ml pipettes and 100ml measuring cylinders?

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

Match pairs of cards so that they have equivalent ratios.

The interactive diagram has two labelled points, A and B. It is designed to be used with the problem "Cushion Ball"

A collection of our favourite pictorial problems, one for each day of Advent.

A tool for generating random integers.

Can you fill in the mixed up numbers in this dilution calculation?

Here is a chance to play a fractions version of the classic Countdown Game.

A circle rolls around the outside edge of a square so that its circumference always touches the edge of the square. Can you describe the locus of the centre of the circle?

Here is a chance to play a version of the classic Countdown Game.

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

What are the areas of these triangles? What do you notice? Can you generalise to other "families" of triangles?

Two circles of equal radius touch at P. One circle is fixed whilst the other moves, rolling without slipping, all the way round. How many times does the moving coin revolve before returning to P?

It's easy to work out the areas of most squares that we meet, but what if they were tilted?

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

We can show that (x + 1)² = x² + 2x + 1 by considering the area of an (x + 1) by (x + 1) square. Show in a similar way that (x + 2)² = x² + 4x + 4

To avoid losing think of another very well known game where the patterns of play are similar.

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.

Arrange the four number cards on the grid, according to the rules, to make a diagonal, vertical or horizontal line.

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

This is an interactivity in which you have to sort the steps in the completion of the square into the correct order to prove the formula for the solutions of quadratic equations.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

A red square and a blue square overlap so that the corner of the red square rests on the centre of the blue square. Show that, whatever the orientation of the red square, it covers a quarter of the. . . .

This problem is about investigating whether it is possible to start at one vertex of a platonic solid and visit every other vertex once only returning to the vertex you started at.