Which dilutions can you make using 10ml pipettes and 100ml measuring cylinders?

Can you fill in the mixed up numbers in this dilution calculation?

Can you break down this conversion process into logical steps?

Which exact dilution ratios can you make using only 2 dilutions?

Which dilutions can you make using only 10ml pipettes?

Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

Explore displacement/time and velocity/time graphs with this mouse motion sensor.

A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .

Practice your skills of measurement and estimation using this interactive measurement tool based around fascinating images from biology.

Practise your skills of proportional reasoning with this interactive haemocytometer.

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

A metal puzzle which led to some mathematical questions.

This resource contains a range of problems and interactivities on the theme of coordinates in two and three dimensions.

Given the nets of 4 cubes with the faces coloured in 4 colours, build a tower so that on each vertical wall no colour is repeated, that is all 4 colours appear.

There are nine teddies in Teddy Town - three red, three blue and three yellow. There are also nine houses, three of each colour. Can you put them on the map of Teddy Town according to the rules?

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

There are 27 small cubes in a 3 x 3 x 3 cube, 54 faces being visible at any one time. Is it possible to reorganise these cubes so that by dipping the large cube into a pot of paint three times you. . . .

A right-angled isosceles triangle is rotated about the centre point of a square. What can you say about the area of the part of the square covered by the triangle as it rotates?

To avoid losing think of another very well known game where the patterns of play are similar.

Can you give the coordinates of the vertices of the fifth point in the patterm on this 3D grid?

On the 3D grid a strange (and deadly) animal is lurking. Using the tracking system can you locate this creature as quickly as possible?

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Match pairs of cards so that they have equivalent ratios.

The interactive diagram has two labelled points, A and B. It is designed to be used with the problem "Cushion Ball"

An environment that enables you to investigate tessellations of regular polygons

Euler discussed whether or not it was possible to stroll around Koenigsberg crossing each of its seven bridges exactly once. Experiment with different numbers of islands and bridges.

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.

Meg and Mo still need to hang their marbles so that they balance, but this time the constraints are different. Use the interactivity to experiment and find out what they need to do.

Mo has left, but Meg is still experimenting. Use the interactivity to help you find out how she can alter her pouch of marbles and still keep the two pouches balanced.

Square It game for an adult and child. Can you come up with a way of always winning this game?

A collection of our favourite pictorial problems, one for each day of Advent.

A group of interactive resources to support work on percentages Key Stage 4.

P is a point on the circumference of a circle radius r which rolls, without slipping, inside a circle of radius 2r. What is the locus of P?

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

Two circles of equal radius touch at P. One circle is fixed whilst the other moves, rolling without slipping, all the way round. How many times does the moving coin revolve before returning to P?

A circle rolls around the outside edge of a square so that its circumference always touches the edge of the square. Can you describe the locus of the centre of the circle?

Show how this pentagonal tile can be used to tile the plane and describe the transformations which map this pentagon to its images in the tiling.

We can show that (x + 1)² = x² + 2x + 1 by considering the area of an (x + 1) by (x + 1) square. Show in a similar way that (x + 2)² = x² + 4x + 4

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

Work out how to light up the single light. What's the rule?

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

The classic vector racing game brought to a screen near you.

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

A red square and a blue square overlap so that the corner of the red square rests on the centre of the blue square. Show that, whatever the orientation of the red square, it covers a quarter of the. . . .

Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .