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Resources tagged with Interactivities similar to Combining Transformations:

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Broad Topics > Information and Communications Technology > Interactivities

Rollin' Rollin' Rollin'

Stage: 3 Challenge Level:

Two circles of equal radius touch at P. One circle is fixed whilst the other moves, rolling without slipping, all the way round. How many times does the moving coin revolve before returning to P?

Overlap

Stage: 3 Challenge Level:

A red square and a blue square overlap so that the corner of the red square rests on the centre of the blue square. Show that, whatever the orientation of the red square, it covers a quarter of the. . . .

Attractive Tablecloths

Stage: 4 Challenge Level:

Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?

A Resource to Support Work on Transformations

Stage: 4 Challenge Level:

This resources contains a series of interactivities designed to support work on transformations at Key Stage 4.

Khun Phaen Escapes to Freedom

Stage: 3 Challenge Level:

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

Conway's Chequerboard Army

Stage: 3 Challenge Level:

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

Poly-puzzle

Stage: 3 Challenge Level:

This rectangle is cut into five pieces which fit exactly into a triangular outline and also into a square outline where the triangle, the rectangle and the square have equal areas.

Overlaid

Stage: 2, 3 and 4 Challenge Level:

Overlaying pentominoes can produce some effective patterns. Why not use LOGO to try out some of the ideas suggested here?

Bow Tie

Stage: 3 Challenge Level:

Show how this pentagonal tile can be used to tile the plane and describe the transformations which map this pentagon to its images in the tiling.

Drips

Stage: 2 and 3 Challenge Level:

An animation that helps you understand the game of Nim.

Disappearing Square

Stage: 3 Challenge Level:

Do you know how to find the area of a triangle? You can count the squares. What happens if we turn the triangle on end? Press the button and see. Try counting the number of units in the triangle now. . . .

Shear Magic

Stage: 3 Challenge Level:

What are the areas of these triangles? What do you notice? Can you generalise to other "families" of triangles?

Picturing Triangle Numbers

Stage: 3 Challenge Level:

Triangle numbers can be represented by a triangular array of squares. What do you notice about the sum of identical triangle numbers?

Lost

Stage: 3 Challenge Level:

Can you locate the lost giraffe? Input coordinates to help you search and find the giraffe in the fewest guesses.

Diamond Mine

Stage: 3 Challenge Level:

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

Tilted Squares

Stage: 3 Challenge Level:

It's easy to work out the areas of most squares that we meet, but what if they were tilted?

Square Coordinates

Stage: 3 Challenge Level:

A tilted square is a square with no horizontal sides. Can you devise a general instruction for the construction of a square when you are given just one of its sides?

Cops and Robbers

Stage: 2 and 3 Challenge Level:

Can you find a reliable strategy for choosing coordinates that will locate the robber in the minimum number of guesses?

Ratio Pairs 3

Stage: 3 and 4 Challenge Level:

Match pairs of cards so that they have equivalent ratios.

Got It

Stage: 2 and 3 Challenge Level:

A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.

Up and Across

Stage: 3 Challenge Level:

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects its vertical and horizontal movement at each stage.

Nim-interactive

Stage: 3 and 4 Challenge Level:

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

Got it Article

Stage: 2 and 3

This article gives you a few ideas for understanding the Got It! game and how you might find a winning strategy.

Speeding Up, Slowing Down

Stage: 3 Challenge Level:

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects its speed at each stage.

Number Pyramids

Stage: 3 Challenge Level:

Try entering different sets of numbers in the number pyramids. How does the total at the top change?

How Far Does it Move?

Stage: 3 Challenge Level:

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects the distance it travels at each stage.

Isosceles Triangles

Stage: 3 Challenge Level:

Draw some isosceles triangles with an area of $9$cm$^2$ and a vertex at (20,20). If all the vertices must have whole number coordinates, how many is it possible to draw?

Shuffles Tutorials

Stage: 3 Challenge Level:

Learn how to use the Shuffles interactivity by running through these tutorial demonstrations.

Cogs

Stage: 3 Challenge Level:

A and B are two interlocking cogwheels having p teeth and q teeth respectively. One tooth on B is painted red. Find the values of p and q for which the red tooth on B contacts every gap on the. . . .

A Tilted Square

Stage: 4 Challenge Level:

The opposite vertices of a square have coordinates (a,b) and (c,d). What are the coordinates of the other vertices?

Sliding Puzzle

Stage: 1, 2, 3 and 4 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Fifteen

Stage: 2 and 3 Challenge Level:

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Volume of a Pyramid and a Cone

Stage: 3

These formulae are often quoted, but rarely proved. In this article, we derive the formulae for the volumes of a square-based pyramid and a cone, using relatively simple mathematical concepts.

Jam

Stage: 4 Challenge Level:

To avoid losing think of another very well known game where the patterns of play are similar.

Muggles Magic

Stage: 3 Challenge Level:

You can move the 4 pieces of the jigsaw and fit them into both outlines. Explain what has happened to the missing one unit of area.

Online

Stage: 2 and 3 Challenge Level:

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

Rolling Around

Stage: 3 Challenge Level:

A circle rolls around the outside edge of a square so that its circumference always touches the edge of the square. Can you describe the locus of the centre of the circle?

Subtended Angles

Stage: 3 Challenge Level:

What is the relationship between the angle at the centre and the angles at the circumference, for angles which stand on the same arc? Can you prove it?

Icosian Game

Stage: 3 Challenge Level:

This problem is about investigating whether it is possible to start at one vertex of a platonic solid and visit every other vertex once only returning to the vertex you started at.

Partitioning Revisited

Stage: 3 Challenge Level:

We can show that (x + 1)² = x² + 2x + 1 by considering the area of an (x + 1) by (x + 1) square. Show in a similar way that (x + 2)² = x² + 4x + 4

Konigsberg Plus

Stage: 3 Challenge Level:

Euler discussed whether or not it was possible to stroll around Koenigsberg crossing each of its seven bridges exactly once. Experiment with different numbers of islands and bridges.

Teddy Town

Stage: 1, 2 and 3 Challenge Level:

There are nine teddies in Teddy Town - three red, three blue and three yellow. There are also nine houses, three of each colour. Can you put them on the map of Teddy Town according to the rules?

Diagonal Dodge

Stage: 2 and 3 Challenge Level:

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

Balancing 2

Stage: 3 Challenge Level:

Meg and Mo still need to hang their marbles so that they balance, but this time the constraints are different. Use the interactivity to experiment and find out what they need to do.

Cosy Corner

Stage: 3 Challenge Level:

Six balls of various colours are randomly shaken into a trianglular arrangement. What is the probability of having at least one red in the corner?

Flippin' Discs

Stage: 3 Challenge Level:

Identical discs are flipped in the air. You win if all of the faces show the same colour. Can you calculate the probability of winning with n discs?

First Connect Three

Stage: 2 and 3 Challenge Level:

The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three. Are there some numbers that are good to aim for?

Flip Flop - Matching Cards

Stage: 1, 2 and 3 Challenge Level:

A game for 1 person to play on screen. Practise your number bonds whilst improving your memory

Balancing 1

Stage: 3 Challenge Level:

Meg and Mo need to hang their marbles so that they balance. Use the interactivity to experiment and find out what they need to do.