Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.
Can you break down this conversion process into logical steps?
Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?
Which dilutions can you make using only 10ml pipettes?
Which exact dilution ratios can you make using only 2 dilutions?
Which dilutions can you make using 10ml pipettes and 100ml
It is possible to identify a particular card out of a pack of 15
with the use of some mathematical reasoning. What is this reasoning
and can it be applied to other numbers of cards?
Can you fill in the mixed up numbers in this dilution calculation?
Use this animation to experiment with lotteries. Choose how many
balls to match, how many are in the carousel, and how many draws to
make at once.
A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .
A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .
Can you set the logic gates so that the number of bulbs which are on is the same as the number of switches which are on?
This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!
Practice your skills of measurement and estimation using this interactive measurement tool based around fascinating images from biology.
This resource contains a range of problems and interactivities on
the theme of coordinates in two and three dimensions.
Investigate how logic gates work in circuits.
A group of interactive resources to support work on percentages Key
A right-angled isosceles triangle is rotated about the centre point
of a square. What can you say about the area of the part of the
square covered by the triangle as it rotates?
Overlaying pentominoes can produce some effective patterns. Why not
use LOGO to try out some of the ideas suggested here?
There are 27 small cubes in a 3 x 3 x 3 cube, 54 faces being
visible at any one time. Is it possible to reorganise these cubes
so that by dipping the large cube into a pot of paint three times
you. . . .
Explore displacement/time and velocity/time graphs with this mouse
This set of resources for teachers offers interactive environments
to support work on loci at Key Stage 4.
On the 3D grid a strange (and deadly) animal is lurking. Using the tracking system can you locate this creature as quickly as possible?
The aim of the game is to slide the green square from the top right
hand corner to the bottom left hand corner in the least number of
P is a point on the circumference of a circle radius r which rolls,
without slipping, inside a circle of radius 2r. What is the locus
Place a red counter in the top left corner of a 4x4 array, which is
covered by 14 other smaller counters, leaving a gap in the bottom
right hand corner (HOME). What is the smallest number of moves. . . .
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.
Can you beat Piggy in this simple dice game? Can you figure out
Piggy's strategy, and is there a better one?
Can you give the coordinates of the vertices of the fifth point in
the patterm on this 3D grid?
Practise your skills of proportional reasoning with this interactive haemocytometer.
The interactive diagram has two labelled points, A and B. It is
designed to be used with the problem "Cushion Ball"
To avoid losing think of another very well known game where the
patterns of play are similar.
Can you work out which spinners were used to generate the frequency charts?
Balancing interactivity with springs and weights.
Given the nets of 4 cubes with the faces coloured in 4 colours, build a tower so that on each vertical wall no colour is repeated, that is all 4 colours appear.
What is the relationship between the angle at the centre and the
angles at the circumference, for angles which stand on the same
arc? Can you prove it?
in how many ways can you place the numbers 1, 2, 3 … 9 in the
nine regions of the Olympic Emblem (5 overlapping circles) so that
the amount in each ring is the same?
Find all the ways of placing the numbers 1 to 9 on a W shape, with
3 numbers on each leg, so that each set of 3 numbers has the same
Learn how to use the Shuffles interactivity by running through these tutorial demonstrations.
How good are you at finding the formula for a number pattern ?
Show how this pentagonal tile can be used to tile the plane and
describe the transformations which map this pentagon to its images
in the tiling.
This is an interactivity in which you have to sort the steps in the
completion of the square into the correct order to prove the
formula for the solutions of quadratic equations.
Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.
A counter is placed in the bottom right hand corner of a grid. You
toss a coin and move the star according to the following rules: ...
What is the probability that you end up in the top left-hand. . . .
Match the cards of the same value.
Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.
Two engines, at opposite ends of a single track railway line, set
off towards one another just as a fly, sitting on the front of one
of the engines, sets off flying along the railway line...
Can you beat the computer in the challenging strategy game?
Euler discussed whether or not it was possible to stroll around Koenigsberg crossing each of its seven bridges exactly once. Experiment with different numbers of islands and bridges.
Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over...
You win if all your cards end up in the trays before you run out of cards in. . . .