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Resources tagged with Interactivities similar to Fence It:

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Broad Topics > Information and Communications Technology > Interactivities

Poly-puzzle

Stage: 3 Challenge Level:

This rectangle is cut into five pieces which fit exactly into a triangular outline and also into a square outline where the triangle, the rectangle and the square have equal areas.

Magic Potting Sheds

Stage: 3 Challenge Level:

Mr McGregor has a magic potting shed. Overnight, the number of plants in it doubles. He'd like to put the same number of plants in each of three gardens, planting one garden each day. Can he do it?

More Magic Potting Sheds

Stage: 3 Challenge Level:

The number of plants in Mr McGregor's magic potting shed increases overnight. He'd like to put the same number of plants in each of his gardens, planting one garden each day. How can he do it?

Archery

Stage: 3 Challenge Level:

Imagine picking up a bow and some arrows and attempting to hit the target a few times. Can you work out the settings for the sight that give you the best chance of gaining a high score?

Picturing Triangle Numbers

Stage: 3 Challenge Level:

Triangle numbers can be represented by a triangular array of squares. What do you notice about the sum of identical triangle numbers?

Shear Magic

Stage: 3 Challenge Level:

What are the areas of these triangles? What do you notice? Can you generalise to other "families" of triangles?

Lost

Stage: 3 Challenge Level:

Can you locate the lost giraffe? Input coordinates to help you search and find the giraffe in the fewest guesses.

Isosceles Triangles

Stage: 3 Challenge Level:

Draw some isosceles triangles with an area of $9$cm$^2$ and a vertex at (20,20). If all the vertices must have whole number coordinates, how many is it possible to draw?

Tilted Squares

Stage: 3 Challenge Level:

It's easy to work out the areas of most squares that we meet, but what if they were tilted?

Top Coach

Stage: 3 Challenge Level:

Carry out some time trials and gather some data to help you decide on the best training regime for your rowing crew.

An Unhappy End

Stage: 3 Challenge Level:

Two engines, at opposite ends of a single track railway line, set off towards one another just as a fly, sitting on the front of one of the engines, sets off flying along the railway line...

First Connect Three for Two

Stage: 2 and 3 Challenge Level:

First Connect Three game for an adult and child. Use the dice numbers and either addition or subtraction to get three numbers in a straight line.

Partitioning Revisited

Stage: 3 Challenge Level:

We can show that (x + 1)² = x² + 2x + 1 by considering the area of an (x + 1) by (x + 1) square. Show in a similar way that (x + 2)² = x² + 4x + 4

Balancing 2

Stage: 3 Challenge Level:

Meg and Mo still need to hang their marbles so that they balance, but this time the constraints are different. Use the interactivity to experiment and find out what they need to do.

Konigsberg Plus

Stage: 3 Challenge Level:

Euler discussed whether or not it was possible to stroll around Koenigsberg crossing each of its seven bridges exactly once. Experiment with different numbers of islands and bridges.

Shuffles Tutorials

Stage: 3 Challenge Level:

Learn how to use the Shuffles interactivity by running through these tutorial demonstrations.

Rollin' Rollin' Rollin'

Stage: 3 Challenge Level:

Two circles of equal radius touch at P. One circle is fixed whilst the other moves, rolling without slipping, all the way round. How many times does the moving coin revolve before returning to P?

Multiplication Tables - Matching Cards

Stage: 1, 2 and 3 Challenge Level:

Interactive game. Set your own level of challenge, practise your table skills and beat your previous best score.

Fifteen

Stage: 2 and 3 Challenge Level:

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Subtended Angles

Stage: 3 Challenge Level:

What is the relationship between the angle at the centre and the angles at the circumference, for angles which stand on the same arc? Can you prove it?

You Owe Me Five Farthings, Say the Bells of St Martin's

Stage: 3 Challenge Level:

Use the interactivity to listen to the bells ringing a pattern. Now it's your turn! Play one of the bells yourself. How do you know when it is your turn to ring?

Up and Across

Stage: 3 Challenge Level:

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects its vertical and horizontal movement at each stage.

Matching Fractions Decimals Percentages

Stage: 2 and 3 Challenge Level:

An activity based on the game 'Pelmanism'. Set your own level of challenge and beat your own previous best score.

Got it Article

Stage: 2 and 3

This article gives you a few ideas for understanding the Got It! game and how you might find a winning strategy.

Triangles in Circles

Stage: 3 Challenge Level:

How many different triangles can you make which consist of the centre point and two of the points on the edge? Can you work out each of their angles?

Overlap

Stage: 3 Challenge Level:

A red square and a blue square overlap so that the corner of the red square rests on the centre of the blue square. Show that, whatever the orientation of the red square, it covers a quarter of the. . . .

Diamond Mine

Stage: 3 Challenge Level:

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

Square Coordinates

Stage: 3 Challenge Level:

A tilted square is a square with no horizontal sides. Can you devise a general instruction for the construction of a square when you are given just one of its sides?

Sliding Puzzle

Stage: 1, 2, 3 and 4 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Cops and Robbers

Stage: 2 and 3 Challenge Level:

Can you find a reliable strategy for choosing coordinates that will locate the robber in the minimum number of guesses?

Speeding Up, Slowing Down

Stage: 3 Challenge Level:

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects its speed at each stage.

How Far Does it Move?

Stage: 3 Challenge Level:

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects the distance it travels at each stage.

Rolling Around

Stage: 3 Challenge Level:

A circle rolls around the outside edge of a square so that its circumference always touches the edge of the square. Can you describe the locus of the centre of the circle?

Bow Tie

Stage: 3 Challenge Level:

Show how this pentagonal tile can be used to tile the plane and describe the transformations which map this pentagon to its images in the tiling.

Balancing 3

Stage: 3 Challenge Level:

Mo has left, but Meg is still experimenting. Use the interactivity to help you find out how she can alter her pouch of marbles and still keep the two pouches balanced.

Online

Stage: 2 and 3 Challenge Level:

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

Muggles Magic

Stage: 3 Challenge Level:

You can move the 4 pieces of the jigsaw and fit them into both outlines. Explain what has happened to the missing one unit of area.

Gr8 Coach

Stage: 3 Challenge Level:

Can you coach your rowing eight to win?

Volume of a Pyramid and a Cone

Stage: 3

These formulae are often quoted, but rarely proved. In this article, we derive the formulae for the volumes of a square-based pyramid and a cone, using relatively simple mathematical concepts.

Cogs

Stage: 3 Challenge Level:

A and B are two interlocking cogwheels having p teeth and q teeth respectively. One tooth on B is painted red. Find the values of p and q for which the red tooth on B contacts every gap on the. . . .

Flip Flop - Matching Cards

Stage: 1, 2 and 3 Challenge Level:

A game for 1 person to play on screen. Practise your number bonds whilst improving your memory

Diagonal Dodge

Stage: 2 and 3 Challenge Level:

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

Flippin' Discs

Stage: 3 Challenge Level:

Identical discs are flipped in the air. You win if all of the faces show the same colour. Can you calculate the probability of winning with n discs?

Cosy Corner

Stage: 3 Challenge Level:

Six balls of various colours are randomly shaken into a trianglular arrangement. What is the probability of having at least one red in the corner?

Simple Counting Machine

Stage: 3 Challenge Level:

Can you set the logic gates so that the number of bulbs which are on is the same as the number of switches which are on?

Conway's Chequerboard Army

Stage: 3 Challenge Level:

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

Disappearing Square

Stage: 3 Challenge Level:

Do you know how to find the area of a triangle? You can count the squares. What happens if we turn the triangle on end? Press the button and see. Try counting the number of units in the triangle now. . . .

Balancing 1

Stage: 3 Challenge Level:

Meg and Mo need to hang their marbles so that they balance. Use the interactivity to experiment and find out what they need to do.

Number Pyramids

Stage: 3 Challenge Level:

Try entering different sets of numbers in the number pyramids. How does the total at the top change?

When Will You Pay Me? Say the Bells of Old Bailey

Stage: 3 Challenge Level:

Use the interactivity to play two of the bells in a pattern. How do you know when it is your turn to ring, and how do you know which bell to ring?