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Resources tagged with Interactivities similar to The Eyeball Theorem:

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Broad Topics > Information and Communications Technology > Interactivities

Matter of Scale

Stage: 4 Challenge Level:

Prove Pythagoras Theorem using enlargements and scale factors.

Napoleon's Theorem

Stage: 4 and 5 Challenge Level:

Triangle ABC has equilateral triangles drawn on its edges. Points P, Q and R are the centres of the equilateral triangles. What can you prove about the triangle PQR?

Garfield's Proof

Stage: 4 Challenge Level:

Rotate a copy of the trapezium about the centre of the longest side of the blue triangle to make a square. Find the area of the square and then derive a formula for the area of the trapezium.

Cubic Rotations

Stage: 4 Challenge Level:

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

Cushion Ball Interactivity

Stage: 4 Challenge Level:

The interactive diagram has two labelled points, A and B. It is designed to be used with the problem "Cushion Ball"

Excel Interactive Resource: Multiples Chain

Stage: 3 and 4 Challenge Level:

Use an interactive Excel spreadsheet to investigate factors and multiples.

Excel Interactive Resource: Fraction Addition & Fraction Subtraction

Stage: 3 and 4 Challenge Level:

Use Excel to practise adding and subtracting fractions.

Excel Interactive Resource: Haitch

Stage: 3 and 4 Challenge Level:

An Excel spreadsheet with an investigation.

Tower Rescue

Stage: 2, 3, 4 and 5 Challenge Level:

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.

Overlaid

Stage: 2, 3 and 4 Challenge Level:

Overlaying pentominoes can produce some effective patterns. Why not use LOGO to try out some of the ideas suggested here?

Excel Interactive Resource: Fraction Multiplication

Stage: 3 and 4 Challenge Level:

Use Excel to explore multiplication of fractions.

Excel Interactive Resource: Long Multiplication

Stage: 3 and 4 Challenge Level:

Use an Excel spreadsheet to explore long multiplication.

Ratio Pairs 3

Stage: 3 and 4 Challenge Level:

Match pairs of cards so that they have equivalent ratios.

A Resource to Support Work on Coordinates

Stage: 4 Challenge Level:

This resource contains a range of problems and interactivities on the theme of coordinates in two and three dimensions.

Excel Interactive Resource: Number Grid Functions

Stage: 3 and 4 Challenge Level:

Use Excel to investigate the effect of translations around a number grid.

Excel Interactive Resource: the up and Down Game

Stage: 3 and 4 Challenge Level:

Use an interactive Excel spreadsheet to explore number in this exciting game!

Excel Interactive Resource: Equivalent Fraction Bars

Stage: 3 and 4 Challenge Level:

A simple file for the Interactive whiteboard or PC screen, demonstrating equivalent fractions.

Slippage

Stage: 4 Challenge Level:

A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .

Rollin' Rollin' Rollin'

Stage: 3 Challenge Level:

Two circles of equal radius touch at P. One circle is fixed whilst the other moves, rolling without slipping, all the way round. How many times does the moving coin revolve before returning to P?

Attractive Tablecloths

Stage: 4 Challenge Level:

Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?

Tracking Points

Stage: 4 Challenge Level:

Can you give the coordinates of the vertices of the fifth point in the patterm on this 3D grid?

Vector Racer

Stage: 2, 3 and 4 Challenge Level:

The classic vector racing game brought to a screen near you.

A Resource to Support Work on Transformations

Stage: 4 Challenge Level:

This resources contains a series of interactivities designed to support work on transformations at Key Stage 4.

White Box

Stage: 2, 3, 4 and 5 Challenge Level:

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

Dice and Spinners Environment

Stage: 1, 2, 3, 4 and 5 Challenge Level:

A tool for generating random integers.

Excel Interactive Resource: Interactive Division

Stage: 3 and 4 Challenge Level:

Use an Excel to investigate division. Explore the relationships between the process elements using an interactive spreadsheet.

Stage: 2, 3 and 4 Challenge Level:

A metal puzzle which led to some mathematical questions.

Tilting Triangles

Stage: 4 Challenge Level:

A right-angled isosceles triangle is rotated about the centre point of a square. What can you say about the area of the part of the square covered by the triangle as it rotates?

Countdown Fractions

Stage: 3 and 4 Challenge Level:

Here is a chance to play a fractions version of the classic Countdown Game.

Stage: 2, 3 and 4 Challenge Level:

A collection of our favourite pictorial problems, one for each day of Advent.

Loci Resources

Stage: 4 Challenge Level:

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

Inside Out

Stage: 4 Challenge Level:

There are 27 small cubes in a 3 x 3 x 3 cube, 54 faces being visible at any one time. Is it possible to reorganise these cubes so that by dipping the large cube into a pot of paint three times you. . . .

Overlap

Stage: 3 Challenge Level:

A red square and a blue square overlap so that the corner of the red square rests on the centre of the blue square. Show that, whatever the orientation of the red square, it covers a quarter of the. . . .

Volume of a Pyramid and a Cone

Stage: 3

These formulae are often quoted, but rarely proved. In this article, we derive the formulae for the volumes of a square-based pyramid and a cone, using relatively simple mathematical concepts.

Right Angles

Stage: 3 and 4 Challenge Level:

Can you make a right-angled triangle on this peg-board by joining up three points round the edge?

Square It

Stage: 1, 2, 3 and 4 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Got a Strategy for Last Biscuit?

Stage: 3 and 4 Challenge Level:

Can you beat the computer in the challenging strategy game?

Isosceles Triangles

Stage: 3 Challenge Level:

Draw some isosceles triangles with an area of $9$cm$^2$ and a vertex at (20,20). If all the vertices must have whole number coordinates, how many is it possible to draw?

Fraction and Percentage Card Game

Stage: 3 and 4 Challenge Level:

Match the cards of the same value.

Sheffuls

Stage: 4 Challenge Level:

Discover a handy way to describe reorderings and solve our anagram in the process.

Tessellation Interactivity

Stage: 2, 3 and 4 Challenge Level:

An environment that enables you to investigate tessellations of regular polygons

Factors and Multiples - Secondary Resources

Stage: 3 and 4 Challenge Level:

A collection of resources to support work on Factors and Multiples at Secondary level.

Pentagon

Stage: 4 Challenge Level:

Find the vertices of a pentagon given the midpoints of its sides.

Tilted Squares

Stage: 3 Challenge Level:

It's easy to work out the areas of most squares that we meet, but what if they were tilted?

Percentages for Key Stage 4

Stage: 4 Challenge Level:

A group of interactive resources to support work on percentages Key Stage 4.

A Number Sequences Resource

Stage: 4 Challenge Level:

This resource contains interactive problems to support work on number sequences at Key Stage 4.

Jam

Stage: 4 Challenge Level:

To avoid losing think of another very well known game where the patterns of play are similar.

Just Rolling Round

Stage: 4 Challenge Level:

P is a point on the circumference of a circle radius r which rolls, without slipping, inside a circle of radius 2r. What is the locus of P?

Solving with Euclid's Algorithm

Stage: 4 and 5 Challenge Level:

A java applet that takes you through the steps needed to solve a Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.