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Visualising. Working systematically. Games. Generalising. Roadshow. collaborative. thoughtful. Interactivities.

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Broad Topics > Information and Communications Technology > Interactivities

Flip Flop - Matching Cards

Stage: 1, 2 and 3 Challenge Level:

A game for 1 person to play on screen. Practise your number bonds whilst improving your memory

Diamond Mine

Stage: 3 Challenge Level:

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

Multiplication Tables - Matching Cards

Stage: 1, 2 and 3 Challenge Level:

Interactive game. Set your own level of challenge, practise your table skills and beat your previous best score.

Fifteen

Stage: 2 and 3 Challenge Level:

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

First Connect Three

Stage: 2 and 3 Challenge Level:

The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three. Are there some numbers that are good to aim for?

Isosceles Triangles

Stage: 3 Challenge Level:

Draw some isosceles triangles with an area of $9$cm$^2$ and a vertex at (20,20). If all the vertices must have whole number coordinates, how many is it possible to draw?

Matching Fractions, Decimals and Percentages

Stage: 3 Challenge Level:

An activity based on the game 'Pelmanism'. Set your own level of challenge and beat your own previous best score.

Balancing 2

Stage: 3 Challenge Level:

Meg and Mo still need to hang their marbles so that they balance, but this time the constraints are different. Use the interactivity to experiment and find out what they need to do.

Shuffles Tutorials

Stage: 3 Challenge Level:

Learn how to use the Shuffles interactivity by running through these tutorial demonstrations.

Lost

Stage: 3 Challenge Level:

Can you locate the lost giraffe? Input coordinates to help you search and find the giraffe in the fewest guesses.

Diagonal Dodge

Stage: 2 and 3 Challenge Level:

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

An Unhappy End

Stage: 3 Challenge Level:

Two engines, at opposite ends of a single track railway line, set off towards one another just as a fly, sitting on the front of one of the engines, sets off flying along the railway line...

Balancing 1

Stage: 3 Challenge Level:

Meg and Mo need to hang their marbles so that they balance. Use the interactivity to experiment and find out what they need to do.

Number Pyramids

Stage: 3 Challenge Level:

Try entering different sets of numbers in the number pyramids. How does the total at the top change?

Drips

Stage: 2 and 3 Challenge Level:

An animation that helps you understand the game of Nim.

Online

Stage: 2 and 3 Challenge Level:

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

Bow Tie

Stage: 3 Challenge Level:

Show how this pentagonal tile can be used to tile the plane and describe the transformations which map this pentagon to its images in the tiling.

Teddy Town

Stage: 1, 2 and 3 Challenge Level:

There are nine teddies in Teddy Town - three red, three blue and three yellow. There are also nine houses, three of each colour. Can you put them on the map of Teddy Town according to the rules?

Subtended Angles

Stage: 3 Challenge Level:

What is the relationship between the angle at the centre and the angles at the circumference, for angles which stand on the same arc? Can you prove it?

Balancing 3

Stage: 3 Challenge Level:

Mo has left, but Meg is still experimenting. Use the interactivity to help you find out how she can alter her pouch of marbles and still keep the two pouches balanced.

Top Coach

Stage: 3 Challenge Level:

Carry out some time trials and gather some data to help you decide on the best training regime for your rowing crew.

Archery

Stage: 3 Challenge Level:

Imagine picking up a bow and some arrows and attempting to hit the target a few times. Can you work out the settings for the sight that give you the best chance of gaining a high score?

Conway's Chequerboard Army

Stage: 3 Challenge Level:

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

First Connect Three for Two

Stage: 2 and 3 Challenge Level:

First Connect Three game for an adult and child. Use the dice numbers and either addition or subtraction to get three numbers in a straight line.

Triangles in Circles

Stage: 3 Challenge Level:

Can you find triangles on a 9-point circle? Can you work out their angles?

Right Angles

Stage: 3 Challenge Level:

Can you make a right-angled triangle on this peg-board by joining up three points round the edge?

Instant Insanity

Stage: 3, 4 and 5 Challenge Level:

Given the nets of 4 cubes with the faces coloured in 4 colours, build a tower so that on each vertical wall no colour is repeated, that is all 4 colours appear.

Got it Article

Stage: 2 and 3

This article gives you a few ideas for understanding the Got It! game and how you might find a winning strategy.

Flippin' Discs

Stage: 3 Challenge Level:

Identical discs are flipped in the air. You win if all of the faces show the same colour. Can you calculate the probability of winning with n discs?

Poly-puzzle

Stage: 3 Challenge Level:

This rectangle is cut into five pieces which fit exactly into a triangular outline and also into a square outline where the triangle, the rectangle and the square have equal areas.

Speeding Up, Slowing Down

Stage: 3 Challenge Level:

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects its speed at each stage.

Cosy Corner

Stage: 3 Challenge Level:

Six balls of various colours are randomly shaken into a trianglular arrangement. What is the probability of having at least one red in the corner?

Interactive Spinners

Stage: 3 Challenge Level:

This interactivity invites you to make conjectures and explore probabilities of outcomes related to two independent events.

Countdown

Stage: 2 and 3 Challenge Level:

Here is a chance to play a version of the classic Countdown Game.

Rollin' Rollin' Rollin'

Stage: 3 Challenge Level:

Two circles of equal radius touch at P. One circle is fixed whilst the other moves, rolling without slipping, all the way round. How many times does the moving coin revolve before returning to P?

Picturing Triangle Numbers

Stage: 3 Challenge Level:

Triangle numbers can be represented by a triangular array of squares. What do you notice about the sum of identical triangle numbers?

You Owe Me Five Farthings, Say the Bells of St Martin's

Stage: 3 Challenge Level:

Use the interactivity to listen to the bells ringing a pattern. Now it's your turn! Play one of the bells yourself. How do you know when it is your turn to ring?

More Number Pyramids

Stage: 3 Challenge Level:

When number pyramids have a sequence on the bottom layer, some interesting patterns emerge...

Sliding Puzzle

Stage: 1, 2, 3 and 4 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Khun Phaen Escapes to Freedom

Stage: 3 Challenge Level:

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

Up and Across

Stage: 3 Challenge Level:

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects its vertical and horizontal movement at each stage.

Factor Lines

Stage: 2 and 3 Challenge Level:

Arrange the four number cards on the grid, according to the rules, to make a diagonal, vertical or horizontal line.

Got It

Stage: 2 and 3 Challenge Level:

A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.

Cogs

Stage: 3 Challenge Level:

A and B are two interlocking cogwheels having p teeth and q teeth respectively. One tooth on B is painted red. Find the values of p and q for which the red tooth on B contacts every gap on the. . . .

Volume of a Pyramid and a Cone

Stage: 3

These formulae are often quoted, but rarely proved. In this article, we derive the formulae for the volumes of a square-based pyramid and a cone, using relatively simple mathematical concepts.

Semi-regular Tessellations

Stage: 3 Challenge Level:

Semi-regular tessellations combine two or more different regular polygons to fill the plane. Can you find all the semi-regular tessellations?

More Magic Potting Sheds

Stage: 3 Challenge Level:

The number of plants in Mr McGregor's magic potting shed increases overnight. He'd like to put the same number of plants in each of his gardens, planting one garden each day. How can he do it?

Magic Potting Sheds

Stage: 3 Challenge Level:

Mr McGregor has a magic potting shed. Overnight, the number of plants in it doubles. He'd like to put the same number of plants in each of three gardens, planting one garden each day. Can he do it?

When Will You Pay Me? Say the Bells of Old Bailey

Stage: 3 Challenge Level:

Use the interactivity to play two of the bells in a pattern. How do you know when it is your turn to ring, and how do you know which bell to ring?

See the Light

Stage: 2 and 3 Challenge Level:

Work out how to light up the single light. What's the rule?