If you have only four weights, where could you place them in order to balance this equaliser?

Starting with the number 180, take away 9 again and again, joining up the dots as you go. Watch out - don't join all the dots!

Here is a chance to play a version of the classic Countdown Game.

Imagine a wheel with different markings painted on it at regular intervals. Can you predict the colour of the 18th mark? The 100th mark?

This article gives you a few ideas for understanding the Got It! game and how you might find a winning strategy.

Can you complete this jigsaw of the multiplication square?

An environment which simulates working with Cuisenaire rods.

Mr McGregor has a magic potting shed. Overnight, the number of plants in it doubles. He'd like to put the same number of plants in each of three gardens, planting one garden each day. Can he do it?

In this activity, the computer chooses a times table and shifts it. Can you work out the table and the shift each time?

What do the numbers shaded in blue on this hundred square have in common? What do you notice about the pink numbers? How about the shaded numbers in the other squares?

Arrange the four number cards on the grid, according to the rules, to make a diagonal, vertical or horizontal line.

Is it possible to place 2 counters on the 3 by 3 grid so that there is an even number of counters in every row and every column? How about if you have 3 counters or 4 counters or....?

Use the interactivity to create some steady rhythms. How could you create a rhythm which sounds the same forwards as it does backwards?

Use the interactivity to find all the different right-angled triangles you can make by just moving one corner of the starting triangle.

Can you find all the different ways of lining up these Cuisenaire rods?

Each light in this interactivity turns on according to a rule. What happens when you enter different numbers? Can you find the smallest number that lights up all four lights?

Work out how to light up the single light. What's the rule?

Use the interactivity to move Mr Pearson and his dog. Can you move him so that the graph shows a curve?

Try out the lottery that is played in a far-away land. What is the chance of winning?

Have a go at this well-known challenge. Can you swap the frogs and toads in as few slides and jumps as possible?

How have the numbers been placed in this Carroll diagram? Which labels would you put on each row and column?

Can you see why 2 by 2 could be 5? Can you predict what 2 by 10 will be?

Ahmed has some wooden planks to use for three sides of a rabbit run against the shed. What quadrilaterals would he be able to make with the planks of different lengths?

Can you create a story that would describe the movement of the man shown on these graphs? Use the interactivity to try out our ideas.

Investigate the smallest number of moves it takes to turn these mats upside-down if you can only turn exactly three at a time.

Can you make a cycle of pairs that add to make a square number using all the numbers in the box below, once and once only?

Start by putting one million (1 000 000) into the display of your calculator. Can you reduce this to 7 using just the 7 key and add, subtract, multiply, divide and equals as many times as you like?

A game for 2 people that can be played on line or with pens and paper. Combine your knowledege of coordinates with your skills of strategic thinking.

An interactive game for 1 person. You are given a rectangle with 50 squares on it. Roll the dice to get a percentage between 2 and 100. How many squares is this? Keep going until you get 100. . . .

An interactive activity for one to experiment with a tricky tessellation

A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.

Our 2008 Advent Calendar has a 'Making Maths' activity for every day in the run-up to Christmas.

Hover your mouse over the counters to see which ones will be removed. Click to remover them. The winner is the last one to remove a counter. How you can make sure you win?

Place the numbers 1 to 10 in the circles so that each number is the difference between the two numbers just below it.

A game for two or more players that uses a knowledge of measuring tools. Spin the spinner and identify which jobs can be done with the measuring tool shown.

A game for 2 people that everybody knows. You can play with a friend or online. If you play correctly you never lose!

A tetromino is made up of four squares joined edge to edge. Can this tetromino, together with 15 copies of itself, be used to cover an eight by eight chessboard?

Two engines, at opposite ends of a single track railway line, set off towards one another just as a fly, sitting on the front of one of the engines, sets off flying along the railway line...

A and B are two interlocking cogwheels having p teeth and q teeth respectively. One tooth on B is painted red. Find the values of p and q for which the red tooth on B contacts every gap on the. . . .

What can you say about the values of n that make $7^n + 3^n$ a multiple of 10? Are there other pairs of integers between 1 and 10 which have similar properties?

What are the coordinates of the coloured dots that mark out the tangram? Try changing the position of the origin. What happens to the coordinates now?

This problem is based on a code using two different prime numbers less than 10. You'll need to multiply them together and shift the alphabet forwards by the result. Can you decipher the code?

Choose 13 spots on the grid. Can you work out the scoring system? What is the maximum possible score?

Try to stop your opponent from being able to split the piles of counters into unequal numbers. Can you find a strategy?

Place the numbers from 1 to 9 in the squares below so that the difference between joined squares is odd. How many different ways can you do this?

NRICH December 2006 advent calendar - a new tangram for each day in the run-up to Christmas.