Investigate which numbers make these lights come on. What is the smallest number you can find that lights up all the lights?

Mr Gilderdale is playing a game with his class. What rule might he have chosen? How would you test your idea?

Use the interactivities to fill in these Carroll diagrams. How do you know where to place the numbers?

Can you complete this jigsaw of the multiplication square?

How have the numbers been placed in this Carroll diagram? Which labels would you put on each row and column?

If you have only four weights, where could you place them in order to balance this equaliser?

Can you make a train the same length as Laura's but using three differently coloured rods? Is there only one way of doing it?

What do the numbers shaded in blue on this hundred square have in common? What do you notice about the pink numbers? How about the shaded numbers in the other squares?

Here is a chance to play a version of the classic Countdown Game.

Choose four of the numbers from 1 to 9 to put in the squares so that the differences between joined squares are odd.

Place the numbers from 1 to 9 in the squares below so that the difference between joined squares is odd. How many different ways can you do this?

Starting with the number 180, take away 9 again and again, joining up the dots as you go. Watch out - don't join all the dots!

An environment which simulates working with Cuisenaire rods.

This article gives you a few ideas for understanding the Got It! game and how you might find a winning strategy.

Investigate the smallest number of moves it takes to turn these mats upside-down if you can only turn exactly three at a time.

Work out how to light up the single light. What's the rule?

Can you hang weights in the right place to make the equaliser balance?

Start by putting one million (1 000 000) into the display of your calculator. Can you reduce this to 7 using just the 7 key and add, subtract, multiply, divide and equals as many times as you like?

Is it possible to place 2 counters on the 3 by 3 grid so that there is an even number of counters in every row and every column? How about if you have 3 counters or 4 counters or....?

In your bank, you have three types of coins. The number of spots shows how much they are worth. Can you choose coins to exchange with the groups given to make the same total?

Arrange the four number cards on the grid, according to the rules, to make a diagonal, vertical or horizontal line.

Use the number weights to find different ways of balancing the equaliser.

Can you put the numbers from 1 to 15 on the circles so that no consecutive numbers lie anywhere along a continuous straight line?

Have a go at this well-known challenge. Can you swap the frogs and toads in as few slides and jumps as possible?

Hover your mouse over the counters to see which ones will be removed. Click to remover them. The winner is the last one to remove a counter. How you can make sure you win?

Can you see why 2 by 2 could be 5? Can you predict what 2 by 10 will be?

Ben and his mum are planting garlic. Use the interactivity to help you find out how many cloves of garlic they might have had.

Use the information about Sally and her brother to find out how many children there are in the Brown family.

In this activity, the computer chooses a times table and shifts it. Can you work out the table and the shift each time?

Can you put the numbers 1 to 8 into the circles so that the four calculations are correct?

What happens when you try and fit the triomino pieces into these two grids?

First Connect Three game for an adult and child. Use the dice numbers and either addition or subtraction to get three numbers in a straight line.

Can you work out how to balance this equaliser? You can put more than one weight on a hook.

If there are 3 squares in the ring, can you place three different numbers in them so that their differences are odd? Try with different numbers of squares around the ring. What do you notice?

Incey Wincey Spider game for an adult and child. Will Incey get to the top of the drainpipe?

A game to be played against the computer, or in groups. Pick a 7-digit number. A random digit is generated. What must you subract to remove the digit from your number? the first to zero wins.

Take it in turns to place a domino on the grid. One to be placed horizontally and the other vertically. Can you make it impossible for your opponent to play?

Try to stop your opponent from being able to split the piles of counters into unequal numbers. Can you find a strategy?

If you hang two weights on one side of this balance, in how many different ways can you hang three weights on the other side for it to be balanced?

Use the interactivity to find out how many quarter turns the man must rotate through to look like each of the pictures.

Use the interactivity to find all the different right-angled triangles you can make by just moving one corner of the starting triangle.

This problem is based on a code using two different prime numbers less than 10. You'll need to multiply them together and shift the alphabet forwards by the result. Can you decipher the code?

Imagine a wheel with different markings painted on it at regular intervals. Can you predict the colour of the 18th mark? The 100th mark?

Place six toy ladybirds into the box so that there are two ladybirds in every column and every row.

Try out the lottery that is played in a far-away land. What is the chance of winning?

Move just three of the circles so that the triangle faces in the opposite direction.