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Resources tagged with Experimental probability similar to X-dice:

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Broad Topics > Probability > Experimental probability

X-dice

Stage: 5 Challenge Level:

Explore these X-dice with numbers other than 1 to 6 on their faces. Which one is best?

The Random World

Stage: 3, 4 and 5

Think that a coin toss is 50-50 heads or tails? Read on to appreciate the ever-changing and random nature of the world in which we live.

The Derren Brown Coin Flipping Scam

Stage: 5 Challenge Level:

Calculate probabilities associated with the Derren Brown coin scam in which he flipped 10 heads in a row.

Probability Resources

Stage: 4 Challenge Level:

This set of resources for teachers offers interactive environments to support probability work at Key Stage 4.

Coin Tossing Games

Stage: 4 Challenge Level:

You and I play a game involving successive throws of a fair coin. Suppose I pick HH and you pick TH. The coin is thrown repeatedly until we see either two heads in a row (I win) or a tail followed by. . . .

Mathsland National Lottery

Stage: 4 Challenge Level:

Can you work out the probability of winning the Mathsland National Lottery? Try our simulator to test out your ideas.

Introducing Distributions

Stage: 4 Challenge Level:

When five dice are rolled together which do you expect to see more often, no sixes or all sixes ?

Win or Lose?

Stage: 4 Challenge Level:

A gambler bets half the money in his pocket on the toss of a coin, winning an equal amount for a head and losing his money if the result is a tail. After 2n plays he has won exactly n times. Has. . . .

Distribution Maker

Stage: 5 Challenge Level:

This tool allows you to create custom-specified random numbers, such as the total on three dice.

Last One Standing

Stage: 3 and 4 Challenge Level:

Imagine a room full of people who keep flipping coins until they get a tail. Will anyone get six heads in a row?

Taking Chances Extended

Stage: 4 and 5

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance.

Who's the Winner?

Stage: 4 Challenge Level:

When two closely matched teams play each other, what is the most likely result?

Stage: 4 Challenge Level:

In this follow-up to the problem Odds and Evens, we invite you to analyse a probability situation in order to find the general solution for a fair game.

Which Spinners?

Stage: 3 and 4 Challenge Level:

Can you work out which spinners were used to generate the frequency charts?

Same Number!

Stage: 4 Challenge Level:

If everyone in your class picked a number from 1 to 225, do you think any two people would pick the same number?

Succession in Randomia

Stage: 5 Challenge Level:

By tossing a coin one of three princes is chosen to be the next King of Randomia. Does each prince have an equal chance of taking the throne?

Interactive Spinners

Stage: 3 and 4 Challenge Level:

This interactivity invites you to make conjectures and explore probabilities of outcomes related to two independent events.

Stop or Dare

Stage: 2, 3 and 4 Challenge Level:

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

Investigating Epidemics

Stage: 3 and 4 Challenge Level:

Simple models which help us to investigate how epidemics grow and die out.

Probably a Code?

Stage: 5 Challenge Level:

Is the regularity shown in this encoded message noise or structure?

Epidemic Modelling

Stage: 4 and 5 Challenge Level:

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

Odds and Evens

Stage: 3 and 4 Challenge Level:

Is this a fair game? How many ways are there of creating a fair game by adding odd and even numbers?

Random Squares

Stage: 5 Challenge Level:

What is a random pattern?

Time to Evolve 2

Stage: 5 Challenge Level:

How is the length of time between the birth of an animal and the birth of its great great ... great grandparent distributed?

Football World Cup Simulation

Stage: 2, 3 and 4 Challenge Level:

A maths-based Football World Cup simulation for teachers and students to use.

The Monte Carlo Method

Stage: 5 Challenge Level:

Estimate areas using random grids

Red or Black Spinner

Stage: Early years, 1, 2, 3 and 4 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

Stage: 4 Challenge Level:

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

The Mean Game

Stage: 5

Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.

Lottery Simulator

Stage: 2, 3 and 4 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

Game of PIG - Sixes

Stage: 2, 3, 4 and 5 Challenge Level:

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

Very Old Man

Stage: 5 Challenge Level:

Is the age of this very old man statistically believable?