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#### Resources tagged with Experimental probability similar to Reaction Timer Timer:

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### There are 30 results

Broad Topics > Probability > Experimental probability

### Very Old Man

##### Stage: 5 Challenge Level:

Is the age of this very old man statistically believable?

### Coin Tossing Games

##### Stage: 4 Challenge Level:

You and I play a game involving successive throws of a fair coin. Suppose I pick HH and you pick TH. The coin is thrown repeatedly until we see either two heads in a row (I win) or a tail followed by. . . .

### The Monte Carlo Method

##### Stage: 5 Challenge Level:

Estimate areas using random grids

### X-dice

##### Stage: 5 Challenge Level:

Explore these X-dice with numbers other than 1 to 6 on their faces. Which one is best?

### The Random World

##### Stage: 3, 4 and 5

Think that a coin toss is 50-50 heads or tails? Read on to appreciate the ever-changing and random nature of the world in which we live.

### Probably a Code?

##### Stage: 5 Challenge Level:

Is the regularity shown in this encoded message noise or structure?

### The Derren Brown Coin Flipping Scam

##### Stage: 5 Challenge Level:

Calculate probabilities associated with the Derren Brown coin scam in which he flipped 10 heads in a row.

### Introducing Distributions

##### Stage: 4 Challenge Level:

When five dice are rolled together which do you expect to see more often, no sixes or all sixes ?

### Same Number!

##### Stage: 4 Challenge Level:

If everyone in your class picked a number from 1 to 225, do you think any two people would pick the same number?

### Odds and Evens Made Fair

##### Stage: 4 Challenge Level:

In this follow-up to the problem Odds and Evens, we invite you to analyse a probability situation in order to find the general solution for a fair game.

### Who's the Winner?

##### Stage: 4 Challenge Level:

When two closely matched teams play each other, what is the most likely result?

### Mathsland National Lottery

##### Stage: 4 Challenge Level:

Can you work out the probability of winning the Mathsland National Lottery? Try our simulator to test out your ideas.

### Last One Standing

##### Stage: 4 Challenge Level:

Imagine a room full of people who keep flipping coins until they get a tail. Will anyone get six heads in a row?

### Taking Chances Extended

##### Stage: 4 and 5

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance.

### Time to Evolve 2

##### Stage: 5 Challenge Level:

How is the length of time between the birth of an animal and the birth of its great great ... great grandparent distributed?

### Distribution Maker

##### Stage: 5 Challenge Level:

This tool allows you to create custom-specified random numbers, such as the total on three dice.

### Stop or Dare

##### Stage: 2, 3 and 4 Challenge Level:

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

### Lottery Simulator

##### Stage: 2, 3 and 4 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

### Win or Lose?

##### Stage: 4 Challenge Level:

A gambler bets half the money in his pocket on the toss of a coin, winning an equal amount for a head and losing his money if the result is a tail. After 2n plays he has won exactly n times. Has. . . .

### Investigating Epidemics

##### Stage: 3 and 4 Challenge Level:

Simple models which help us to investigate how epidemics grow and die out.

##### Stage: 4 Challenge Level:

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

### Random Squares

##### Stage: 5 Challenge Level:

What is a random pattern?

### Succession in Randomia

##### Stage: 5 Challenge Level:

By tossing a coin one of three princes is chosen to be the next King of Randomia. Does each prince have an equal chance of taking the throne?

### Football World Cup Simulation

##### Stage: 2, 3 and 4 Challenge Level:

A maths-based Football World Cup simulation for teachers and students to use.

### Which Spinners?

##### Stage: 4 Challenge Level:

Can you work out which spinners were used to generate the frequency charts?

### Epidemic Modelling

##### Stage: 4 and 5 Challenge Level:

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

### Probability Resources

##### Stage: 4 Challenge Level:

This set of resources for teachers offers interactive environments to support probability work at Key Stage 4.

### The Mean Game

##### Stage: 5

Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.

### Red or Black Spinner

##### Stage: Early years, 1, 2, 3 and 4 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

### Game of PIG - Sixes

##### Stage: 2, 3, 4 and 5 Challenge Level:

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?