This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance.
A gambler bets half the money in his pocket on the toss of a coin,
winning an equal amount for a head and losing his money if the
result is a tail. After 2n plays he has won exactly n times. Has. . . .
Imagine a room full of people who keep flipping coins until they
get a tail. Will anyone get six heads in a row?
If everyone in your class picked a number from 1 to 225, do you
think any two people would pick the same number?
Can you work out the probability of winning the Mathsland National
Lottery? Try our simulator to test out your ideas.
Can you work out which spinners were used to generate the frequency charts?
When five dice are rolled together which do you expect to see more
often, no sixes or all sixes ?
Calculate probabilities associated with the Derren Brown coin scam
in which he flipped 10 heads in a row.
This set of resources for teachers offers interactive environments
to support probability work at Key Stage 4.
Explore these X-dice with numbers other than 1 to 6 on their faces.
Which one is best?
Think that a coin toss is 50-50 heads or tails? Read on to appreciate the ever-changing and random nature of the world in which we live.
This interactivity invites you to make conjectures and explore
probabilities of outcomes related to two independent events.
Use this animation to experiment with lotteries. Choose how many
balls to match, how many are in the carousel, and how many draws to
make at once.
You and I play a game involving successive throws of a fair coin.
Suppose I pick HH and you pick TH. The coin is thrown repeatedly
until we see either two heads in a row (I win) or a tail followed
by. . . .
Is this a fair game? How many ways are there of creating a fair
game by adding odd and even numbers?
By tossing a coin one of three princes is chosen to be the next
King of Randomia. Does each prince have an equal chance of taking
Is the regularity shown in this encoded message noise or structure?
A maths-based Football World Cup simulation for teachers and students to use.
A counter is placed in the bottom right hand corner of a grid. You
toss a coin and move the star according to the following rules: ...
What is the probability that you end up in the top left-hand. . . .
All you need for this game is a pack of cards. While you play the
game, think about strategies that will increase your chances of
This tool allows you to create custom-specified random numbers,
such as the total on three dice.
Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.
In this follow-up to the problem Odds and Evens, we invite you to analyse a probability situation in order to find the general solution for a fair game.
Simple models which help us to investigate how epidemics grow and die out.
A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .
Is the age of this very old man statistically believable?
Investigations and activities for you to enjoy on pattern in
Can you beat Piggy in this simple dice game? Can you figure out
Piggy's strategy, and is there a better one?
How is the length of time between the birth of an animal and the birth of its great great ... great grandparent distributed?
Estimate areas using random grids
Edward Wallace based his A Level Statistics Project on The Mean
Game. Each picks 2 numbers. The winner is the player who picks a
number closest to the mean of all the numbers picked.
What is a random pattern?